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dc.contributor.authorNuwee Wiwatwattanaen_US
dc.contributor.authorNatinan Bunyakulen_US
dc.contributor.otherMahidol Universityen_US
dc.contributor.otherSrinakharinwirot Universityen_US
dc.identifier.citationACM International Conference Proceeding Series. (2019), 141-145en_US
dc.description.abstract© 2019 Association for Computing Machinery. Implementing hands-on experience for clinical laboratory can be a challenge due to budgetary constraints. To provide students with the opportunity to practice repeatedly before applying the knowledge to the live laboratory setting, a mobile serious game called 'Clinic Chemistry' was developed. In this paper, we share the experience in developing two versions of the game from the perspective of game designers/developers as part of an end-to-end educational game research. We have adopted the evolutionary rapid prototyping paradigm to create the early prototype, the prealpha. The pre-alpha was then evolved into the alpha release. The pre-production and production steps of the two versions, as well as evolved game components, are reported. We conclude that the rapid prototype is the key to our successful release of the game.en_US
dc.rightsMahidol Universityen_US
dc.subjectComputer Scienceen_US
dc.titleThe evolutionary development of a serious game for clinical laboratory studentsen_US
dc.typeConference Paperen_US
Appears in Collections:Scopus 2019

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