The Use of Simulation and Gamification in Education: Transforming Learning for the 21st Century
Issued Date
2026-01-01
Resource Type
Scopus ID
2-s2.0-105038820456
Journal Title
Artificial Intelligence and the Metaverse in Education
Start Page
355
End Page
367
Rights Holder(s)
SCOPUS
Bibliographic Citation
Artificial Intelligence and the Metaverse in Education (2026) , 355-367
Suggested Citation
Pokhrel T.R., Acharya N.H., Kuwar R. The Use of Simulation and Gamification in Education: Transforming Learning for the 21st Century. Artificial Intelligence and the Metaverse in Education (2026) , 355-367. 367. doi:10.1002/9781394335640.ch13 Retrieved from: https://repository.li.mahidol.ac.th/handle/123456789/116827
Title
The Use of Simulation and Gamification in Education: Transforming Learning for the 21st Century
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Corresponding Author(s)
Other Contributor(s)
Abstract
This chapter explores Schell’s Four Game Elements and the MDA framework, highlighting their roles in game design, simulation, and gamification. While MDA focuses on mechanics, dynamics, and aesthetics to shape player experiences, Schell’s model incorporates story, mechanism, technology, and aesthetics for a more holistic approach. The integration of simulation and gamification in education leverages these principles to create engaging, interactive, and skill-based learning environments. Despite challenges like technological barriers and teacher training, advancements in artificial intelligence, virtual reality, and augmented reality promise a more immersive and personalized future for education. These frameworks collectively offer innovative solutions for enhancing motivation, engagement, and learning outcomes. Simulation and gamification are the key to addressing the challenges faced by teachers of the students of the alpha-generation.
