Dorji, UgyenPatcharin Panjabureeพัชรินทร์ ปัญจบุรีNiwat SrisawasdiGelephu Higher Secondary SchoolMahidol University. Institute for Innovative LearningKhon Kaen University. Faculty of Education2015-07-272018-02-212015-07-272018-02-2120149784990801427https://repository.li.mahidol.ac.th/handle/20.500.14594/8757Workshop Proceedings of the 22nd International Conference on Computers in Education ICCE 2014. Asia-Pacific Society for Computers in Education, Japan, page 298-306Energy Saving in Residence is one of the important topics in Energy Education, whereby students are required to understand the factors of ener gy consumption and conservation. Several researchers have studied on how to use di gital games to improve understand the topic. However, not every student understands is improved by using these kinds of learning assistance. Therefore, a study on effect of g ender differences and learning performance within energy saving games have become a need to ad dress the issue. This paper has attempted to develop a digital game based on inquiry-based learning called Residence Energy Saving Battle (RES-battle). Further, the paper examines the effect of gender difference in students’ learning performance and the attitude towards the RES-battle. The result shows that students’ learning performances on energy consumption and conservation that significantly improved after they participated in the RES-battl e. The result also revealed that the RES-battle can decrease the difference between female and male learning performances reasonably and attitude toward the RES-battle. From the findings, this paper has implication for the development of students’ residence energy consumption learning within the digital game.engMahidol UniversityGame-based learningPedagogyGender studyEnergy educationEffects of gender differences and learning performance within residence energy saving game-based inquiry playingProceeding ArticleAsia-Pacific Society for Computers in Education