Search Results

Now showing 1 - 5 of 5
  • Publication
    The study on integrating visualised simulation into context-aware ubiquitous learning activities for elementary science education
    (2016-01-01) Niwat Srisawasdi; Witcha Feungchan; Komkat Meuansechai; Kowit Kongpet; Patcharin Panjaburee; Khon Kaen University; Mahidol University
    with the aim of fostering elementary school students' scientific understanding of sound, inquiry-based learning performance, and motivation towards science. Participating in this study were 51 elementary school students, who were divided into the three groups... according to the types of instruction: (1) traditional instruction, (2) POE-oriented contextaware ubiquitous learning, and (3) POE-oriented context-aware ubiquitous learning integrated with visualised simulation. The results showed that students
  • Item
    Training the Trainers in Elementary and High Schools on IoT Using Design Thinking Approaches
    (2023-01-01) Israngkul W.; Leejalearn S.; Tiptipakorn S.; Leejarirn T.; Buachan S.; Pornsri A.; Mahidol University
    and students, and how we could improve teaching or coaching strategies. Participants in this study are the researcher as the trainers, 20 to 30 teachers from different schools and 20 to 30 on each high school student (Grade 9 to Grade 12) as the trainee perform... and programming are used but also recycled materials. LEGO alike blocks are setup for learning activities corresponded to levels of students and available school resources. Different sets of learning activities in this article are adjusted attributable
  • Publication
    A mobile game-based learning system with personalised conceptual level and mastery learning approach to promoting students' learning perceptions and achievements
    (2021-01-01) Narisra Komalawardhana; Patcharin Panjaburee; Niwat Srisawasdi; Khon Kaen University; Mahidol University
    stage according to the conceptual levels of an individual student in a pre-test and monitor learning during the gaming process. A mobile game-based learning system was developed on the general science course in four Thai elementary schools with 282...Mobile learning game has been widely used for encouraging students whenever and wherever. However, several studies have indicated that without properly incorporating students' personalised characteristic and learning assistance mechanism
  • Publication
    Influence of an integrated learning diagnosis and formative assessment-based personalized web learning approach on students learning performances and perceptions
    (2017-10-03) Charoenchai Wongwatkit; Niwat Srisawasdi; Gwo Jen Hwang; Patcharin Panjaburee; Mahidol University; Khon Kaen University; National Taiwan University of Science and Technology
    . To evaluate the effectiveness of the proposed approach, an experiment was conducted in an elementary school mathematics course in Thailand. The experimental results showed that (1) the students learning with the proposed system revealed significantly better...© 2016 Informa UK Limited, trading as Taylor & Francis Group. The advancement of computer and communication technologies has enabled students to learn across various real-world contexts with supports from the learning system. In the meantime
  • Item
    Revolutionising dual language learning for young learners with the RILCA app: a mobile-assisted approach
    (2023-01-01) Wiboolyasarin W.; Jinowat N.; Mahidol University
    , and grammatical comprehension tests reveal that the experimental group outperformed the control group. Implications for deploying the RILCA app to boost dual language learning in elementary schools are also discussed....The rising popularity of mobile technologies has led to an increase in mobile-assisted language learning, in which students can independently learn any language at any time they choose. However, research into the efficacy of such studies for dual