Publication: Bloody buddy: A biology game-based learning application
Issued Date
2017-10-19
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2-s2.0-85043688089
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Mahidol University
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SCOPUS
Bibliographic Citation
6th ICT International Student Project Conference: Elevating Community Through ICT, ICT-ISPC 2017. Vol.2017-January, (2017), 1-4
Suggested Citation
Varisara Kongvitayanont, Pattraporn Pipitrat, Kwansajee Sathong, Songsri Tangsripairoj Bloody buddy: A biology game-based learning application. 6th ICT International Student Project Conference: Elevating Community Through ICT, ICT-ISPC 2017. Vol.2017-January, (2017), 1-4. doi:10.1109/ICT-ISPC.2017.8075297 Retrieved from: https://repository.li.mahidol.ac.th/handle/20.500.14594/42279
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Title
Bloody buddy: A biology game-based learning application
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Abstract
© 2017 IEEE. Bloody Buddy is a biology game-based learning application for stimulating students in learning and understanding biology content via animated game. It uses the concept of Game-Based Learning (GBL) to be a mechanism to attract a learner to feel interested and enthusiastic to study. Due to complex contents of biology and boredom of traditional learning, we have a motivation to design and develop a game application on android that can help a learner to understand structures, functions, and principles of important cells in the circulatory system and the immune system in human body. Moreover, the learner can develop memory and management skills from the application. The contents of the game are from biology subject for grade 12 in the Basic Education Core Curriculum B.E. 2551. The target group of Bloody Buddy is grade 12 students who are preparing for the entrance examination. The game supports both in Thai and English languages. The player will take a role of the character in the game and try to win the game while he or she will enjoy to study and gain biology knowledge.