Publication: Game-based learning tool for photography
Issued Date
2020-11-16
Resource Type
ISSN
21593450
21593442
21593442
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2-s2.0-85098982339
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Mahidol University
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SCOPUS
Bibliographic Citation
IEEE Region 10 Annual International Conference, Proceedings/TENCON. Vol.2020-November, (2020), 1255-1259
Suggested Citation
Napat Romlamduan, Worapan Kusakunniran Game-based learning tool for photography. IEEE Region 10 Annual International Conference, Proceedings/TENCON. Vol.2020-November, (2020), 1255-1259. doi:10.1109/TENCON50793.2020.9293834 Retrieved from: https://repository.li.mahidol.ac.th/handle/20.500.14594/60902
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Title
Game-based learning tool for photography
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Abstract
© 2020 IEEE. Nowadays, it is convenient to gain new knowledge and skills by learning from the internet. However, some contents may be hard to understand just by reading texts. Photography knowledge is one of those, in which learner may need a large amount of time and cost to practice it. Therefore, this paper provides an alternative way of a game-based learning tool. It simulates a camera into a game combining with a story and some challenges of engagement. It is designed such that a photography knowledge can be delivered to learners through this developed game. To validate this assumption, 25 participants are asked to join our experiment. They are asked to do a pre-test, play our game, and do a post-test. Then, they are asked to answer questionnaires regarding effectiveness and benefits of the proposed game. It is shown that the participants could improve their scores from the pre-test of 44% to the post-test of 89%, regarding the understanding of photography knowledge. Also, the questionnaires' results show that our game could help the participants to gain the knowledge.