Publication:
A Comparative Study of Psychosocial Interventions for Internet Gaming Disorder Among Adolescents Aged 13–17 Years

dc.contributor.authorChanvit Pornnoppadolen_US
dc.contributor.authorWoraphat Ratta-aphaen_US
dc.contributor.authorSirinda Chanpenen_US
dc.contributor.authorSupattra Wattananonden_US
dc.contributor.authorNootchanet Dumrongrungruangen_US
dc.contributor.authorKanthip Thongchoien_US
dc.contributor.authorSuphaphorn Panchasilawuten_US
dc.contributor.authorBenyapa Wongyuenen_US
dc.contributor.authorApakorn Chotivichiten_US
dc.contributor.authorJuntira Laothavornen_US
dc.contributor.authorAsara Vasupanrajiten_US
dc.contributor.otherFaculty of Medicine, Siriraj Hospital, Mahidol Universityen_US
dc.contributor.otherEmory Universityen_US
dc.date.accessioned2019-08-28T06:34:09Z
dc.date.available2019-08-28T06:34:09Z
dc.date.issued2018-01-01en_US
dc.description.abstract© 2018, Springer Science+Business Media, LLC, part of Springer Nature. The present study is a quasi-experimental, prospective study of interventions for internet gaming disorder (IGD). One hundred four parents and their adolescent children were enrolled and allocated to one of the four treatment groups; 7-day Siriraj Therapeutic Residential Camp (S-TRC) alone, 8-week Parent Management Training for Game Addiction (PMT-G) alone, combined S-TRC and PMT-G, and basic psychoeducation (control). The severity of IGD was measured by the Game Addiction Screening Test (GAST). The mean difference among groups in GAST scores was statistically significant, with P values of < 0.001, 0.002, and 0.005 at 1, 3, and 6 months post-intervention, respectively. All groups showed improvement over the control group. The percentage of adolescents who remained in the addicted or probably addicted groups was less than 50% in the S-TRC, PMT-G, and combined groups. In conclusion, both S-TRC and PMT-G were effective psychosocial interventions for IGD and were superior to basic psychoeducation alone.en_US
dc.identifier.citationInternational Journal of Mental Health and Addiction. (2018)en_US
dc.identifier.doi10.1007/s11469-018-9995-4en_US
dc.identifier.issn15571882en_US
dc.identifier.issn15571874en_US
dc.identifier.other2-s2.0-85055337658en_US
dc.identifier.urihttps://repository.li.mahidol.ac.th/handle/20.500.14594/47140
dc.rightsMahidol Universityen_US
dc.rights.holderSCOPUSen_US
dc.source.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85055337658&origin=inwarden_US
dc.subjectMedicineen_US
dc.titleA Comparative Study of Psychosocial Interventions for Internet Gaming Disorder Among Adolescents Aged 13–17 Yearsen_US
dspace.entity.typePublication
mu.datasource.scopushttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85055337658&origin=inwarden_US

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