Publication: Hack Biodesign: An Integrative STEAM Education Platform for Biology, Engineering, and Design
dc.contributor.author | Pakpoom Subsoontom | en_US |
dc.contributor.author | Puey Ounjai | en_US |
dc.contributor.author | Potiwat Naarmkaiornwiwat | en_US |
dc.contributor.author | Bawomsak Sakulkueakulsuk | en_US |
dc.contributor.author | Nattha Pensupha | en_US |
dc.contributor.author | Werasak Surareungchai | en_US |
dc.contributor.author | Pat Pataranutapom | en_US |
dc.contributor.other | King Mongkuts University of Technology | en_US |
dc.contributor.other | Naresuan University | en_US |
dc.contributor.other | Massachusetts Institute of Technology | en_US |
dc.contributor.other | Mahidol University | en_US |
dc.contributor.other | King Mongkut s University of Technology Thonburi | en_US |
dc.date.accessioned | 2020-01-27T08:22:26Z | |
dc.date.available | 2020-01-27T08:22:26Z | |
dc.date.issued | 2019-01-16 | en_US |
dc.description.abstract | © 2018 IEEE. We present Hack Biodesign, a week-long STEAM education integrating biology, engineering, and design for middle/high school students. The program consists of three modules: biodigital, synthetic biology, and biomimicry. Each module started with inspirational talks, followed by hands-on laboratory session/fieldwork, and finished with design challenges that encourage the students to ideate and prototype their ideas. The program was implemented on the middle/high school students in Thailand, who had little biology and engineering background. Despite their lack of comprehensive knowledge, the open-ended activities and positive reinforcement could encourage most students to actively engage and collaborate throughout the program. The outcomes of Hack Biodesign showed that we could stimulate the students to develop novel interdisciplinary projects. The student's feedbacks also revealed the positive impacts of the workshop on the student learning experience. | en_US |
dc.identifier.citation | Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018. (2019), 1016-1021 | en_US |
dc.identifier.doi | 10.1109/TALE.2018.8615404 | en_US |
dc.identifier.other | 2-s2.0-85062097929 | en_US |
dc.identifier.uri | https://repository.li.mahidol.ac.th/handle/20.500.14594/50661 | |
dc.rights | Mahidol University | en_US |
dc.rights.holder | SCOPUS | en_US |
dc.source.uri | https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85062097929&origin=inward | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Engineering | en_US |
dc.title | Hack Biodesign: An Integrative STEAM Education Platform for Biology, Engineering, and Design | en_US |
dc.type | Conference Paper | en_US |
dspace.entity.type | Publication | |
mu.datasource.scopus | https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85062097929&origin=inward | en_US |