Publication:
Effectiveness of an intervention program to develop and enhance protective skills against game addiction among 4 <sup>th</sup> through 6 <sup>th</sup> grade students

dc.contributor.authorPunnapat Thana-Ariyapaisanen_US
dc.contributor.authorChanvit Pornnoppadolen_US
dc.contributor.authorSuporn Apinuntavechen_US
dc.contributor.authorPatcharin Sereeen_US
dc.contributor.otherMahidol Universityen_US
dc.contributor.otherFaculty of Medicine, Siriraj Hospital, Mahidol Universityen_US
dc.date.accessioned2019-08-28T06:29:10Z
dc.date.available2019-08-28T06:29:10Z
dc.date.issued2018-01-01en_US
dc.description.abstract© 2018, Medical Association of Thailand. All rights reserved. Background: A significant percentage of children in Thailand are addicted to computer-based (online or offline) games. Protective factors in children and adolescents may help guard against or minimize the development of game addition. Objective: To study the effectiveness of an intervention program aimed at developing and enhancing protective skills against game addiction among 4 th through 6 th grade students in Bangkok, Thailand. Materials and Methods: The present study used a quasi-experimental research design, and a total of 12 students were included. The program consisted of 12 one-hour sessions that were designed to enhance student self-esteem, social skills, and self-discipline. Game Addiction Protection Scale (Game-P) (child version) was measured before and immediately after the program. Data between groups were compared using Wilcoxon matched-pairs signed-ranks test. Results: The results revealed that student participants had a higher level of protection against game addiction after completing the 12-hour intervention program, as demonstrated by a significant increase in Game-P scores-especially in the child- and family-related subscales. Conclusion: The intervention program aimed to enhance protective skills against game addiction among 4 th through 6 th grade students demonstrated significant effectiveness. Further study with a larger sample size and a randomized controlled trial (RCT) design is warranted. Moreover, there should be a longitudinal study to measure the long term effect of the intervention program.en_US
dc.identifier.citationJournal of the Medical Association of Thailand. Vol.101, No.1 (2018), S13-S18en_US
dc.identifier.issn01252208en_US
dc.identifier.other2-s2.0-85064197899en_US
dc.identifier.urihttps://repository.li.mahidol.ac.th/handle/20.500.14594/47031
dc.rightsMahidol Universityen_US
dc.rights.holderSCOPUSen_US
dc.source.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85064197899&origin=inwarden_US
dc.subjectMedicineen_US
dc.titleEffectiveness of an intervention program to develop and enhance protective skills against game addiction among 4 <sup>th</sup> through 6 <sup>th</sup> grade studentsen_US
dc.typeArticleen_US
dspace.entity.typePublication
mu.datasource.scopushttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85064197899&origin=inwarden_US

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