Publication:
Design and Evaluation of Visual Interpenetration Cues in Virtual Grasping

dc.contributor.authorMores Prachyabrueden_US
dc.contributor.authorChristoph W. Borsten_US
dc.contributor.otherMahidol Universityen_US
dc.contributor.otherUniversity of Louisiana at Lafayetteen_US
dc.date.accessioned2018-12-11T02:38:59Z
dc.date.accessioned2019-03-14T08:04:32Z
dc.date.available2018-12-11T02:38:59Z
dc.date.available2019-03-14T08:04:32Z
dc.date.issued2016-06-01en_US
dc.description.abstract© 1995-2012 IEEE. We present design and impact studies of visual feedback for virtual grasping. The studies suggest new or updated guidelines for feedback. Recent grasping techniques incorporate visual cues to help resolve undesirable visual or performance artifacts encountered after real fingers enter a virtual object. Prior guidelines about such visuals are based largely on other interaction types and provide inconsistent and potentially-misleading information when applied to grasping. We address this with a two-stage study. In the first stage, users adjusted parameters of various feedback types, including some novel aspects, to identify promising settings and to give insight into preferences regarding the parameters. In the next stage, the tuned feedback techniques were evaluated in terms of objective performance (finger penetration, release time, and precision) and subjective rankings (visual quality, perceived behavior impact, and overall preference). Additionally, subjects commented on the techniques while reviewing them in a final session. Performancewise, the most promising techniques directly reveal penetrating hand configuration in some way. Subjectively, subjects appreciated visual cues about interpenetration or grasp force, and color changes are most promising. The results enable selection of the best cues based on understanding the relevant tradeoffs and reasonable parameter values. The results also provide a needed basis for more focused studies of specific visual cues and for choosing conditions in comparisons to other feedback modes, such as haptic, audio, or multimodal. Considering results, we propose that 3D interaction guidelines must be updated to capture the importance of interpenetration cues, possible performance benefits of direct representations, and tradeoffs involved in cue selection.en_US
dc.identifier.citationIEEE Transactions on Visualization and Computer Graphics. Vol.22, No.6 (2016), 1718-1731en_US
dc.identifier.doi10.1109/TVCG.2015.2456917en_US
dc.identifier.issn10772626en_US
dc.identifier.other2-s2.0-84968928170en_US
dc.identifier.urihttps://repository.li.mahidol.ac.th/handle/20.500.14594/43468
dc.rightsMahidol Universityen_US
dc.rights.holderSCOPUSen_US
dc.source.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84968928170&origin=inwarden_US
dc.subjectComputer Scienceen_US
dc.titleDesign and Evaluation of Visual Interpenetration Cues in Virtual Graspingen_US
dc.typeArticleen_US
dspace.entity.typePublication
mu.datasource.scopushttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84968928170&origin=inwarden_US

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