Publication: A mobile game-based C programming language learning: Results of university students’ achievement and motivations
Issued Date
2019-01-01
Resource Type
ISSN
17467268
1746725X
1746725X
Other identifier(s)
2-s2.0-85062797167
Rights
Mahidol University
Rights Holder(s)
SCOPUS
Bibliographic Citation
International Journal of Mobile Learning and Organisation. Vol.13, No.2 (2019), 171-192
Suggested Citation
Kannika Daungcharone, Patcharin Panjaburee, Krittawaya Thongkoo A mobile game-based C programming language learning: Results of university students’ achievement and motivations. International Journal of Mobile Learning and Organisation. Vol.13, No.2 (2019), 171-192. doi:10.1504/IJMLO.2019.098184 Retrieved from: https://repository.li.mahidol.ac.th/handle/20.500.14594/50681
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Title
A mobile game-based C programming language learning: Results of university students’ achievement and motivations
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Abstract
Copyright © 2019 Inderscience Enterprises Ltd. Teaching and learning process has been modified from lecture-based learning to be more interesting and motivating learning environment with the use of modern technologies and variety of technological tools. The educational computer game, which is one of the effective learning tools, has been used to support teaching and to motivate learning in various subjects. With less computer game in higher education, especially on C programming language course, this study developed a mobile game for simulating the compiler working with human daily life situations for the C programming language learning. The developed game was conducted on university students for evaluating the overview of students’ C programming language motivation and learning achievement. Moreover, this study examined the differences of motivation and learning achievement between students who had experience and inexperience with educational computer games.