Publication: VRFiWall virtual reality edutainment for firewall security concepts
Issued Date
2018-01-12
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2-s2.0-85049463893
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Mahidol University
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SCOPUS
Bibliographic Citation
Proceeding of 2017 2nd International Conference on Information Technology, INCIT 2017. Vol.2018-January, (2018), 1-6
Suggested Citation
Nuntapob Puttawong, Vasaka Visoottiviseth, Jason Haga VRFiWall virtual reality edutainment for firewall security concepts. Proceeding of 2017 2nd International Conference on Information Technology, INCIT 2017. Vol.2018-January, (2018), 1-6. doi:10.1109/INCIT.2017.8257864 Retrieved from: https://repository.li.mahidol.ac.th/handle/20.500.14594/45654
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VRFiWall virtual reality edutainment for firewall security concepts
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Abstract
© 2017 IEEE. Network security is an important topic in the security class for computer science students. Unfortunately, the network security concept is moderately abstract and challenging when students learn in the traditional lecture-based class. The knowledge can be delivered to students better in the form of edutainment, i.e. the combination between education and entertainment. This edutainment technology will help students to learn difficult topics more enjoyably and more efficient. This paper discusses the development of a novel virtual reality (VR) application called VRFiWall, destined to educating the Firewall concept, which is one of important topics in network security class. Our edutainment game is designed for university-level students and can be alternatively used to support in lecture-based class. Moreover, our game also supports both the desktop and mobile platforms, thus students can practice the game and review the security concepts easily via their mobile phones anywhere and anytime as well.