Publication:
Effects of a formative assessment-based contextual gaming approach on students’ digital citizenship behaviours, learning motivations, and perceptions

dc.contributor.authorPreeyada Tapingkaeen_US
dc.contributor.authorPatcharin Panjabureeen_US
dc.contributor.authorGwo Jen Hwangen_US
dc.contributor.authorNiwat Srisawasdien_US
dc.contributor.otherNational Taiwan University of Science and Technologyen_US
dc.contributor.otherKhon Kaen Universityen_US
dc.contributor.otherMahidol Universityen_US
dc.date.accessioned2020-10-05T04:39:35Z
dc.date.available2020-10-05T04:39:35Z
dc.date.issued2020-12-01en_US
dc.description.abstract© 2020 Elsevier Ltd Several previous studies have indicated that secondary school students face problems in digital situations. Digital citizenship is therefore an essential conception for fostering students' correct behaviour and safe daily life habits while using computer and communication technologies. However, scholars have indicated the challenges of promoting students' digital citizenship owing to the lack of opportunities to situate them in decision-making situations. The advancement of computer and multimedia technologies has encouraged an increasing number of studies on digital game-based learning, which provides students with opportunities to experience various situations, and to cope with problems encountered in daily life. Several previous studies have indicated that digital game-based learning environments with proper learning strategies might help students realize the importance and meaning of digital citizenship. To address this issue, this study proposes a formative assessment-based contextual gaming approach to guide students to make decisions and to monitor their learning during the gaming process. A digital game-based learning environment was developed based on this approach, and a quasi-experiment on the digital citizenship topic was conducted in northern Thailand to evaluate its effectiveness. The experimental results show that the proposed approach not only enhanced the students’ digital citizenship behaviours, but also promoted their motivations and perceptions.en_US
dc.identifier.citationComputers and Education. Vol.159, (2020)en_US
dc.identifier.doi10.1016/j.compedu.2020.103998en_US
dc.identifier.issn03601315en_US
dc.identifier.other2-s2.0-85091225878en_US
dc.identifier.urihttps://repository.li.mahidol.ac.th/handle/20.500.14594/59039
dc.rightsMahidol Universityen_US
dc.rights.holderSCOPUSen_US
dc.source.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85091225878&origin=inwarden_US
dc.subjectComputer Scienceen_US
dc.titleEffects of a formative assessment-based contextual gaming approach on students’ digital citizenship behaviours, learning motivations, and perceptionsen_US
dc.typeArticleen_US
dspace.entity.typePublication
mu.datasource.scopushttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85091225878&origin=inwarden_US

Files

Collections