Publication:
A learning cycle approach to developing educational computer game for improving students' learning and awareness in electric energy consumption and conservation

dc.contributor.authorDorji, Ugyenen_US
dc.contributor.authorPatcharin Panjabureeen_US
dc.contributor.authorพัชรินทร์ ปัญจบุรีen_US
dc.contributor.authorNiwat Srisawasdien_US
dc.contributor.otherMahidol University. Institute for Innovative Learningen_US
dc.contributor.otherKhon Kaen University. Faculty of Educationen_US
dc.date.accessioned2015-07-27T04:12:30Z
dc.date.accessioned2018-01-19T08:27:54Z
dc.date.available2015-07-27T04:12:30Z
dc.date.available2018-01-19T08:27:54Z
dc.date.issued2015
dc.description.abstractEducating on the knowledge of electric energy consumption and conservation has been becoming a focus and rather urgent issue in energy education. Although several researchers have attempted to apply teaching and learning strategies to promote students’ conceptual understanding on the topic, they still have sub - optimal conceptual understanding of what the major factors of energy consumption are. This led to less awareness of electric energy conservation. With the benefit of educational computer game in motivating students’ learning, this study developed a computer game based on a learning cycle approach for assisting learning on the topic. When using the comp uter game, the students were encouraged to use electrical appliances for certain durations. To examine the effectiveness of the computer game, the study was conducted with 129 tenth grade students in eastern Bhutan. The experimental results showed that the computer game significantly improved the students’ learning achievement on energy consumption as well as their awareness on electric energy conservation.en_US
dc.description.sponsorshipThailand International Cooperation and Development Agency (TICA) scholarshipen_US
dc.identifier.citationJournal of Educational Technology Society. Vol.18, No.1 (2015), 91-105en_US
dc.identifier.issn1436-4522
dc.identifier.urihttps://repository.li.mahidol.ac.th/handle/20.500.14594/3356
dc.language.isoengen_US
dc.rightsMahidol Universityen_US
dc.subjectElectricityen_US
dc.subjectEnergy consumptionen_US
dc.subjectInquiryen_US
dc.subjectGame-based learningen_US
dc.subjectSelf-awarenessen_US
dc.titleA learning cycle approach to developing educational computer game for improving students' learning and awareness in electric energy consumption and conservationen_US
dc.typeArticleen_US
dcterms.dateAccepted2014-07-08
dcterms.dateSubmitted2014-01-29
dspace.entity.typePublication
mods.location.urlhttp://ifets.info/journals/18_1/9.pdf

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