Publication:
Effects of gamified interactive e-books on students’ flipped learning performance, motivation, and meta-cognition tendency in a mathematics course

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Jiahua Zhao, Gwo Jen Hwang, Shao Chen Chang, Qi fan Yang, Artorn Nokkaew Effects of gamified interactive e-books on students’ flipped learning performance, motivation, and meta-cognition tendency in a mathematics course. Educational Technology Research and Development. Vol.69, No.6 (2021), 3255-3280. doi:10.1007/s11423-021-10053-0 Retrieved from: https://repository.li.mahidol.ac.th/handle/20.500.14594/79071

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