Publication: Effects of gender differences and learning performance within residence energy saving game-based inquiry playing
Issued Date
2014-01-01
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2-s2.0-84924007021
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Mahidol University
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SCOPUS
Bibliographic Citation
Workshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014. (2014), 298-306
Suggested Citation
Ugyen Dorji, Patcharin Panjaburee, Niwat Srisawasdi Effects of gender differences and learning performance within residence energy saving game-based inquiry playing. Workshop Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014. (2014), 298-306. Retrieved from: https://repository.li.mahidol.ac.th/handle/20.500.14594/33761
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Title
Effects of gender differences and learning performance within residence energy saving game-based inquiry playing
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Abstract
Energy Saving in Residence is one of the important topics in Energy Education, whereby students are required to understand the factors of energy consumption and conservation. Several researchers have studied on how to use digital games to improve understand the topic. However, not every student understands is improved by using these kinds of learning assistance. Therefore, a study on effect of gender differences and learning performance within energy saving games have become a need to address the issue. This paper has attempted to develop a digital game based on inquiry-based learning called Residence Energy Saving Battle (RES-battle). Further, the paper examines the effect of gender difference in students' learning performance and the attitude towards the RES-battle. The result shows that students' learning performances on energy consumption and conservation that significantly improved after they participated in the RES-battle. The result also revealed that the RES-battle can decrease the difference between female and male learning performances reasonably and attitude toward the RES-battle. From the findings, this paper has implication for the development of students' residence energy consumption learning within the digital game.