Publication: BLOCKYLAND: A Cellular Automata-Based Game to Enhance Logical Thinking
dc.contributor.author | Apinya Dhatsuwan | en_US |
dc.contributor.author | Monamorn Precharattana | en_US |
dc.contributor.other | Mahidol University | en_US |
dc.date.accessioned | 2018-12-11T02:27:24Z | |
dc.date.accessioned | 2019-03-14T08:04:19Z | |
dc.date.available | 2018-12-11T02:27:24Z | |
dc.date.available | 2019-03-14T08:04:19Z | |
dc.date.issued | 2016-08-01 | en_US |
dc.description.abstract | © The Author(s) 2016. Background: BLOCKYLAND is a city building game based on the concept of cellular automata (CA), and urban cellular automata. The game has CA-like processes that invert the role of players from passive observers in other CA applications to active thinkers. The processes challenge players to apply logical thinking and decision making from the perspective of serious games. The players’ mission is to build a city by applying the provided CA rules. Two types of CA rules are provided: 1) The logical rule, whereby players apply to build the city according to the preset conditions, and 2) The optional rule, whereby they may apply to upgrade an existing building for an extra score. Aim: This article aims to present the design and development of CA-based game, BLOCKYLAND and describe its effectiveness as an instructional tool to enhance logical thinking. Results: Results from the mixed-method pilot study show that BLOCKYLAND enhanced players’ logical thinking after the gameplay. Additionally, from the extensive debriefing following the game, participants stated that the game aided them with transforming their game experiences into learning experiences and relating the logical thinking practice into real-life application. Results: Conclusion. As a combination of logical thinking practices and a serious game, BLOCKYLAND has several implications for educational stakeholders; both theoretical and practical. | en_US |
dc.identifier.citation | Simulation and Gaming. Vol.47, No.4 (2016), 445-464 | en_US |
dc.identifier.doi | 10.1177/1046878116643468 | en_US |
dc.identifier.issn | 1552826X | en_US |
dc.identifier.issn | 10468781 | en_US |
dc.identifier.other | 2-s2.0-84977507462 | en_US |
dc.identifier.uri | https://repository.li.mahidol.ac.th/handle/20.500.14594/43247 | |
dc.rights | Mahidol University | en_US |
dc.rights.holder | SCOPUS | en_US |
dc.source.uri | https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84977507462&origin=inward | en_US |
dc.subject | Business, Management and Accounting | en_US |
dc.subject | Computer Science | en_US |
dc.title | BLOCKYLAND: A Cellular Automata-Based Game to Enhance Logical Thinking | en_US |
dc.type | Article | en_US |
dspace.entity.type | Publication | |
mu.datasource.scopus | https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84977507462&origin=inward | en_US |