Publication:
A neo-piagetian analysis of algorithmic thinking development through the “sorted” digital game

dc.contributor.authorSuparat Chuechoteen_US
dc.contributor.authorArtorn Nokkaewen_US
dc.contributor.authorApichat Phongsasithornen_US
dc.contributor.authorParames Laosinchaien_US
dc.contributor.otherNaresuan Universityen_US
dc.contributor.otherMahidol Universityen_US
dc.contributor.otherNakhonsawan Schoolen_US
dc.date.accessioned2020-03-26T04:36:13Z
dc.date.available2020-03-26T04:36:13Z
dc.date.issued2020-01-01en_US
dc.description.abstract© 2020 by the authors; licensee CEDTECH by Bastas. Sorting is a fundamental computing concept. As for today, it is taught at the secondary school level. However, this kind of algorithm is an obstacle for some students due to its high level of abstraction. To prevent discouragement as well as to incorporate a fun and challenging algorithmic task, a novel tablet-based digital game, Sorted, was created to serve the purpose. This research article embraces the neo-Piagetian framework of cognitive development and provides the theoretical-based explanation of how high school students establish sorting algorithms as a result of the digital gameplay. Twenty-three tenth-grade students, who have no proper knowledge of sorting algorithms, participated voluntarily in this study. They played the game with a multi-level design involving multiple unknowns. To later reflect on their operational reasoning and hence decision-making, the series of game actions were logged for individual empirical data. The sorting algorithm formation can be deduced from the logged sequential actions. They were coded and analyzed according to the neo-Piagetian framework to elicit the students’ operational reasoning. The discovery of the relations between actions and schematic reasoning to solve sorting problems suggests the impact of a digital game on algorithmic thinking development, and, in general, the use of a game for self-learning of computing concepts.en_US
dc.identifier.citationContemporary Educational Technology. Vol.12, No.1 (2020)en_US
dc.identifier.doi10.30935/cet.685959en_US
dc.identifier.issn1309517Xen_US
dc.identifier.other2-s2.0-85079492957en_US
dc.identifier.urihttps://repository.li.mahidol.ac.th/handle/123456789/53625
dc.rightsMahidol Universityen_US
dc.rights.holderSCOPUSen_US
dc.source.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85079492957&origin=inwarden_US
dc.subjectBusiness, Management and Accountingen_US
dc.subjectSocial Sciencesen_US
dc.titleA neo-piagetian analysis of algorithmic thinking development through the “sorted” digital gameen_US
dc.typeArticleen_US
dspace.entity.typePublication
mu.datasource.scopushttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85079492957&origin=inwarden_US

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