Publication: Virtual reality game for memory skills enhancement based on QEEG
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2015-01-01
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2-s2.0-84922981795
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Mahidol University
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SCOPUS
Bibliographic Citation
BMEiCON 2014 - 7th Biomedical Engineering International Conference. (2015)
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Dollaporn Anopas, Yodchanan Wongsawat Virtual reality game for memory skills enhancement based on QEEG. BMEiCON 2014 - 7th Biomedical Engineering International Conference. (2015). doi:10.1109/BMEiCON.2014.7017399 Retrieved from: https://repository.li.mahidol.ac.th/handle/20.500.14594/35925
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Virtual reality game for memory skills enhancement based on QEEG
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Abstract
© 2014 IEEE. From the past to the present, brain development has been very popular for education. Therefore, many journals and theories about neuroscience, psychology, neuroimaging and physiotherapy have played a key role in brain enhancement Virtual reality is well known as an efficient motivation to enhance motor function. However, much research only proved that there were more immerse and motivate method than conventional way. Hence, which kinds of a procedure have an absolute outcome in brain enhancement? This research will focus on a method that has a high quality in memory development to improve neuroplasticity. Moreover, virtual reality will be developed via Unity which is game engine for developing 2D and 3D game to support a neuronal activity. Quantitative electroencephalogram (QEEG) will be used to prove the result of memory enhancement during training because QEEG reveals topography of frequency band as well as the brain connectivity. Finally, virtual reality game, which is integrated with the neural activity, is compared with the conventional game via QEEG. The aim of this research is to develop the virtual reality that is supported with the neuronal activity for memory skill and to create the simple virtual reality for real brain enhancement.