Publication:
EMG-based upper-limb rehabilitation via music synchronization with augmented reality

dc.contributor.authorBoonyarat Viriyasaksathianen_US
dc.contributor.authorSarawin Khemmachotikunen_US
dc.contributor.authorPanya Kaimuken_US
dc.contributor.authorYodchanan Wongsawaten_US
dc.contributor.otherMahidol Universityen_US
dc.date.accessioned2018-05-03T08:08:28Z
dc.date.available2018-05-03T08:08:28Z
dc.date.issued2011-12-01en_US
dc.description.abstractStroke is one cause of death and long-term disability worldwide. Effective rehabilitation requires repetitive and intense practice. It challenges to motivate the patient to complete this intensive therapy as the patients are often boring and having no motivation. Therefore, an augmented reality musical system using EMG signals as input is proposed in this study. The idea is to employ a combination of the augmented reality game, biofeedback technology and the effects of music therapy in order to attract the patient's attention. Linear prediction filter method is applied to verify the effect of music to the attention level. The result demonstrates that the effect of music can increase subject's attention. © 2011 IEEE.en_US
dc.identifier.citation2011 IEEE International Conference on Robotics and Biomimetics, ROBIO 2011. (2011), 2856-2859en_US
dc.identifier.doi10.1109/ROBIO.2011.6181738en_US
dc.identifier.other2-s2.0-84860737778en_US
dc.identifier.urihttps://repository.li.mahidol.ac.th/handle/20.500.14594/11741
dc.rightsMahidol Universityen_US
dc.rights.holderSCOPUSen_US
dc.source.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84860737778&origin=inwarden_US
dc.subjectComputer Scienceen_US
dc.titleEMG-based upper-limb rehabilitation via music synchronization with augmented realityen_US
dc.typeConference Paperen_US
dspace.entity.typePublication
mu.datasource.scopushttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84860737778&origin=inwarden_US

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