Publication:
Serious games and the covid-19 pandemic in dental education: An integrative review of the literature

dc.contributor.authorKawin Sipiyaruken_US
dc.contributor.authorStylianos Hatzipanagosen_US
dc.contributor.authorPatricia A. Reynoldsen_US
dc.contributor.authorJennifer E. Gallagheren_US
dc.contributor.otherUniversity of Londonen_US
dc.contributor.otherMahidol Universityen_US
dc.contributor.otherKing's College Londonen_US
dc.date.accessioned2022-08-04T08:27:06Z
dc.date.available2022-08-04T08:27:06Z
dc.date.issued2021-04-01en_US
dc.description.abstractThe COVID-19 pandemic has forced faculties including dental schools into a ‘new normal’, where the adoption of remote or distance learning is required to minimise the risk of infection. Synchronous learning historically was favoured due to the perceived advantage of ‘real time’ interactions between instructors and learners; these interactions are not always possible in asynchronous settings. However, serious games can overcome this limitation of asynchronous learning. This integrative review explores the literature on serious games in dental education, to construct a conceptual framework of their strengths in this pandemic. Following consideration of inclusion and exclusion criteria, 15 articles on 11 serious games designed for dental education were included in this review. Our investigation points to an increase in the use of serious games since 2018. The findings of the review support the use of serious games in dental education during the recent crisis. Key strengths include positive educational outcomes, enhanced engagement and motivation, interactive asynchronous distance learning, a safe learning environment, and the advantage of stealth assessment. Conse-quently, the ‘new normal’ in education appears to support a very promising future for serious games, particularly in dental education. A conceptual framework is proposed to inform further research across all education settings and timeframes.en_US
dc.identifier.citationComputers. Vol.10, No.4 (2021)en_US
dc.identifier.doi10.3390/computers10040042en_US
dc.identifier.issn2073431Xen_US
dc.identifier.other2-s2.0-85104457811en_US
dc.identifier.urihttps://repository.li.mahidol.ac.th/handle/123456789/76669
dc.rightsMahidol Universityen_US
dc.rights.holderSCOPUSen_US
dc.source.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85104457811&origin=inwarden_US
dc.subjectComputer Scienceen_US
dc.titleSerious games and the covid-19 pandemic in dental education: An integrative review of the literatureen_US
dc.typeReviewen_US
dspace.entity.typePublication
mu.datasource.scopushttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85104457811&origin=inwarden_US

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