Publication: A visual novel for educating culture-sensitive topics
dc.contributor.author | Kittivit Kanokwanvimol | en_US |
dc.contributor.author | Chalermphol Ongsricharoenporn | en_US |
dc.contributor.author | Boonying Manaboriboon | en_US |
dc.contributor.author | Chulatida Chomchai | en_US |
dc.contributor.author | Krittaya Leelawong | en_US |
dc.contributor.other | Mahidol University | en_US |
dc.date.accessioned | 2018-06-11T04:45:48Z | |
dc.date.available | 2018-06-11T04:45:48Z | |
dc.date.issued | 2012-01-01 | en_US |
dc.description.abstract | Sex is a topic that is sensitive for Thai citizens in general. Visual novels (VNLs) are similar to adventure games (ADGs) but with dominative use of static anime-style images, narration, and a few interactions. Manga and anime are popular media forms for teenagers in Asia. Thus, we aim to introducing sensitive topics, such as sex education, in a media form that is common among Thai teenagers. | en_US |
dc.identifier.citation | Workshop Proceedings of the 20th International Conference on Computers in Education, ICCE 2012. (2012), 580-586 | en_US |
dc.identifier.other | 2-s2.0-84896370213 | en_US |
dc.identifier.uri | https://repository.li.mahidol.ac.th/handle/20.500.14594/14057 | |
dc.rights | Mahidol University | en_US |
dc.rights.holder | SCOPUS | en_US |
dc.source.uri | https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84896370213&origin=inward | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Social Sciences | en_US |
dc.title | A visual novel for educating culture-sensitive topics | en_US |
dc.type | Conference Paper | en_US |
dspace.entity.type | Publication | |
mu.datasource.scopus | https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84896370213&origin=inward | en_US |