Publication:
A visual novel for educating culture-sensitive topics

dc.contributor.authorKittivit Kanokwanvimolen_US
dc.contributor.authorChalermphol Ongsricharoenpornen_US
dc.contributor.authorBoonying Manaboriboonen_US
dc.contributor.authorChulatida Chomchaien_US
dc.contributor.authorKrittaya Leelawongen_US
dc.contributor.otherMahidol Universityen_US
dc.date.accessioned2018-06-11T04:45:48Z
dc.date.available2018-06-11T04:45:48Z
dc.date.issued2012-01-01en_US
dc.description.abstractSex is a topic that is sensitive for Thai citizens in general. Visual novels (VNLs) are similar to adventure games (ADGs) but with dominative use of static anime-style images, narration, and a few interactions. Manga and anime are popular media forms for teenagers in Asia. Thus, we aim to introducing sensitive topics, such as sex education, in a media form that is common among Thai teenagers.en_US
dc.identifier.citationWorkshop Proceedings of the 20th International Conference on Computers in Education, ICCE 2012. (2012), 580-586en_US
dc.identifier.other2-s2.0-84896370213en_US
dc.identifier.urihttps://repository.li.mahidol.ac.th/handle/20.500.14594/14057
dc.rightsMahidol Universityen_US
dc.rights.holderSCOPUSen_US
dc.source.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84896370213&origin=inwarden_US
dc.subjectComputer Scienceen_US
dc.subjectSocial Sciencesen_US
dc.titleA visual novel for educating culture-sensitive topicsen_US
dc.typeConference Paperen_US
dspace.entity.typePublication
mu.datasource.scopushttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84896370213&origin=inwarden_US

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