Effects of a self-regulated-based gamified virtual reality system on students’ English learning performance and affection

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Suggested Citation

Zhao J.H., Panjaburee P., Hwang G.J., Wongkia W. Effects of a self-regulated-based gamified virtual reality system on students’ English learning performance and affection. Interactive Learning Environments (2023). doi:10.1080/10494820.2023.2219702 Retrieved from: https://repository.li.mahidol.ac.th/handle/123456789/87130

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