The card guessing game: A generating function approach

dc.contributor.authorKrityakierne T.
dc.contributor.authorThanatipanonda T.A.
dc.contributor.otherMahidol University
dc.date.accessioned2023-05-19T07:29:50Z
dc.date.available2023-05-19T07:29:50Z
dc.date.issued2023-03-01
dc.description.abstractConsider a card guessing game with complete feedback in which a deck of n cards ordered 1,…,n is riffle-shuffled once. With the goal to maximize the number of correct guesses, a player guesses cards from the top of the deck one at a time under the optimal strategy until no cards remain. We provide an expression for the expected number of correct guesses with arbitrary number of terms, an accuracy improvement over the results of Liu (2021). In addition, using generating functions, we give a unified framework for systematically calculating higher-order moments. Although the extension of the framework to k≥2 shuffles is not immediately straightforward, we are able to settle a long-standing McGrath's conjectured optimal strategy described in Bayer and Diaconis (1992) by showing that the optimal guessing strategy for k=1 riffle shuffle does not necessarily apply to k≥2 shuffles.
dc.identifier.citationJournal of Symbolic Computation Vol.115 (2023) , 1-17
dc.identifier.doi10.1016/j.jsc.2022.07.001
dc.identifier.issn07477171
dc.identifier.scopus2-s2.0-85134832435
dc.identifier.urihttps://repository.li.mahidol.ac.th/handle/20.500.14594/81563
dc.rights.holderSCOPUS
dc.subjectMathematics
dc.titleThe card guessing game: A generating function approach
dc.typeArticle
mu.datasource.scopushttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85134832435&origin=inward
oaire.citation.endPage17
oaire.citation.startPage1
oaire.citation.titleJournal of Symbolic Computation
oaire.citation.volume115
oairecerif.author.affiliationMahidol University
oairecerif.author.affiliationMinistry of Higher Education, Science, Research and Innovation

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