Enhancing Post-Stroke Upper Limb Rehabilitation Through Haptic Feedback in Virtual Reality-Based Gaming

dc.contributor.authorPillai B.M.
dc.contributor.authorSiripala N.
dc.contributor.authorSai-Aroon K.
dc.contributor.authorSivaraman D.
dc.contributor.authorVinjamuri R.
dc.contributor.authorChumnanvej S.
dc.contributor.authorSuthakorn J.
dc.contributor.correspondencePillai B.M.
dc.contributor.otherMahidol University
dc.date.accessioned2025-04-06T18:22:15Z
dc.date.available2025-04-06T18:22:15Z
dc.date.issued2024-01-01
dc.description.abstractThis preliminary study explores developing and implementing upper-limb rehabilitation tools utilizing haptic feedback and 3D spatial recognition analysis in a virtual reality (VR) environment. The effectiveness of upper limb rehabilitation in post-stroke patients was investigated by analyzing the joint and gimbal range of motion (ROM), ROM ratios, and force distribution through various drawing tasks. This study evaluated the impact of different drawing patterns on joint and gimbal ROM, and the force applied during rehabilitation exercises. This study revealed significant variability in ROM across different tasks by combining ROM measurements with force data and employing heat maps for visual representation. These findings emphasize the need for task-specific adjustments to improve rehabilitation outcomes. This study highlights the potential of incorporating advanced technologies, such as VR-based tools with haptic feedback and 3D spatial recognition, to enhance patient engagement and rehabilitation effectiveness.
dc.identifier.citationIEEE International Conference on Robotics and Biomimetics, ROBIO No.2024 (2024) , 135-140
dc.identifier.doi10.1109/ROBIO64047.2024.10907358
dc.identifier.eissn29943574
dc.identifier.issn29943566
dc.identifier.scopus2-s2.0-105001496697
dc.identifier.urihttps://repository.li.mahidol.ac.th/handle/20.500.14594/109340
dc.rights.holderSCOPUS
dc.subjectMathematics
dc.subjectComputer Science
dc.subjectEngineering
dc.titleEnhancing Post-Stroke Upper Limb Rehabilitation Through Haptic Feedback in Virtual Reality-Based Gaming
dc.typeConference Paper
mu.datasource.scopushttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=105001496697&origin=inward
oaire.citation.endPage140
oaire.citation.issue2024
oaire.citation.startPage135
oaire.citation.titleIEEE International Conference on Robotics and Biomimetics, ROBIO
oairecerif.author.affiliationCollege of Engineering and Information Technology
oairecerif.author.affiliationFaculty of Medicine Ramathibodi Hospital, Mahidol University
oairecerif.author.affiliationMahidol University

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