River cleaner : a game for teaching aquatic ecosystem conservation via garbage management
1
Issued Date
2022
Copyright Date
2022
Resource Type
Language
eng
File Type
application/pdf
No. of Pages/File Size
ix, 56 leaves : ill.
Access Rights
open access
Rights
ผลงานนี้เป็นลิขสิทธิ์ของมหาวิทยาลัยมหิดล ขอสงวนไว้สำหรับเพื่อการศึกษาเท่านั้น ต้องอ้างอิงแหล่งที่มา ห้ามดัดแปลงเนื้อหา และห้ามนำไปใช้เพื่อการค้า
Rights Holder(s)
Mahidol University
Bibliographic Citation
Thematic Paper (M.Sc. (Game Technology and Gamification))--Mahidol University, 2022)
Suggested Citation
Pachara Lersintavanon River cleaner : a game for teaching aquatic ecosystem conservation via garbage management. Thematic Paper (M.Sc. (Game Technology and Gamification))--Mahidol University, 2022). Retrieved from: https://repository.li.mahidol.ac.th/handle/123456789/113951
Title
River cleaner : a game for teaching aquatic ecosystem conservation via garbage management
Author(s)
Advisor(s)
Abstract
News about pollution and solid waste destructively entangling the cities and water environment, e.g., rivers, has strikingly been coming to light from time to time. As it is irrefutable that humans’ behaviors are essentially root causes of the pollution related problems owing to carelessness and insufficient level of care and attention towards the environment, an attempt to fix such problems is obligatory and must be initiated, principally by promoting self-discipline and highlighting the significance of environmental conservation and deliberately relaying the messages to the people. This project aims to develop a game that can effectively equip people to be more knowledgeable about waste management and conservation of the water environment. Given that games can be easily accessed by people from all walks of life, hopefully, the game I created is able to successfully and ultimately serve the aforementioned purposes. IMPLICATION OF THE THEMATIC PAPER: This project includes a user testing of the game I created, during which observation and feedback gathering are made. The results reveal problems and lessons that can be used to improve my game design to have better development and educational potential in the future. I am also able to learn a way to encourage and build people's conscience toward the environmental topic.
Degree Name
Master of Science
Degree Level
Master's degree
Degree Department
Faculty of Information and Communication Technology
Degree Discipline
Game Technology and Gamification
Degree Grantor(s)
Mahidol University
