Comparison of the effectiveness of a serious game and pre-recorded lecture in diagnosis and treatment planning of oral lesions for dental students
dc.contributor.author | Buajeeb W. | |
dc.contributor.author | Reynolds P.A. | |
dc.contributor.author | Boontub H. | |
dc.contributor.author | Tangmanpuwadol Y. | |
dc.contributor.author | Sipiyaruk K. | |
dc.contributor.correspondence | Buajeeb W. | |
dc.contributor.other | Mahidol University | |
dc.date.accessioned | 2025-01-05T18:08:04Z | |
dc.date.available | 2025-01-05T18:08:04Z | |
dc.date.issued | 2024-12-01 | |
dc.description.abstract | This research evaluated the effectiveness of an online simulation-based serious game as a learning tool in diagnosis and treatment planning for oral lesions (SimOL) in comparison to a pre-recorded lecture-based approach and to determine its appropriate integration into the undergraduate dental curriculum. A crossover randomized control trial was conducted with a cohort of 77 dental undergraduates. They were randomly assigned into two groups. Group A underwent SimOL followed by a pre-recorded passive lecture, whereas Group B experienced the converse learning sequence. Pre-assessment, Post-assessment I, and Post-assessment II were administered to evaluate knowledge improvement, along with a satisfaction questionnaire to gather learner perceptions. Data were analyzed using descriptive statistics, independent t-test, and repeated measures ANOVA with the Bonferroni post-hoc test. With two dropouts, this research included 75 students (Group A: n = 38 and Group B: n = 37). The results demonstrated statistically significant score differences across the three assessments in both groups. Significant improvements in assessment scores were observed after the initial instructional approaches in both groups (P < 0.001). However, the additional SimOL or lecture did not significantly enhance Post-assessment II scores in either group (P > 0.05). No statistically significant score differences were found between Group A and Group B in all assessments (P > 0.05). Participants held a positive perception of SimOL. These findings demonstrated the effectiveness of SimOL in enhancing knowledge related to the diagnosis and treatment planning of oral lesions at a level equivalent to that of a pre-recorded lecture, highlighting its potential as an interactive learning tool in dental education. | |
dc.identifier.citation | Scientific Reports Vol.14 No.1 (2024) | |
dc.identifier.doi | 10.1038/s41598-024-83433-0 | |
dc.identifier.eissn | 20452322 | |
dc.identifier.scopus | 2-s2.0-85213516821 | |
dc.identifier.uri | https://repository.li.mahidol.ac.th/handle/20.500.14594/102615 | |
dc.rights.holder | SCOPUS | |
dc.subject | Multidisciplinary | |
dc.title | Comparison of the effectiveness of a serious game and pre-recorded lecture in diagnosis and treatment planning of oral lesions for dental students | |
dc.type | Article | |
mu.datasource.scopus | https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85213516821&origin=inward | |
oaire.citation.issue | 1 | |
oaire.citation.title | Scientific Reports | |
oaire.citation.volume | 14 | |
oairecerif.author.affiliation | Mahidol University, Faculty of Dentistry | |
oairecerif.author.affiliation | King's College London |