Perceptions of the 2D short animated videos for literacy against chronic diseases among adults with diabetes and/or hypertension: a qualitative study in primary care clinics

dc.contributor.authorPichayapinyo P.
dc.contributor.authorSompopcharoen M.
dc.contributor.authorThiangtham W.
dc.contributor.authorSillabutra J.
dc.contributor.authorMeekaew P.
dc.contributor.authorBureerat B.
dc.contributor.authorSomboonkaew A.
dc.contributor.correspondencePichayapinyo P.
dc.contributor.otherMahidol University
dc.date.accessioned2024-10-30T18:31:25Z
dc.date.available2024-10-30T18:31:25Z
dc.date.issued2024-12-01
dc.description.abstractBackground: Animation has promise for teaching complex health content through smartphone applications. However, smartphones have had limited use in Thailand for health literacy improvement among adults with chronic diseases. This study aims to explore the perceptions of adults with diabetes and/or hypertension resulting from 2D short animated videos for literacy against chronic disease that are available via smartphones. Methods: Four animated videos were initially developed based on clinical practice guidelines and nursing experience. Physicians, an expert in health education, and an animation team developed and revised scripts and storyboards of the animated videos. Lastly, videos were validated by physicians and health educators for content breadth and depth and by media experts for motion graphics and illustration. Each video presents a different situation in diabetes, hypertension, missing appointments, and obesity, ranging from 2.18 to 4.14 min in duration. The inclusion criteria were adults 35–70 years old with diabetes or hypertension who received care from primary care units. Thematic analysis was performed on the extracted data. Results: Twenty participants with a mean age of 58.4 years (SD 6.7; ranged 41–68) were focus-group interviewed. Three animation elements were assessed, including presentation, impacts, and suggestions. Participants had positive responses regarding the presentation (suitability of images and smooth motion graphics, short length of videos, simple language, understandable content, and clear sound) and impacts (recalling information, enhancing engagement, and motivating health awareness and behavior change). Suggested improvements were for a bigger font size for subtitles and considering the use of spoken text instead of on-screen text for recommendations at the end of the animations. Conclusions: Animated videos are acceptable for delivering health information. Pilot testing animated videos for promoting literacy against chronic diseases in adults with diabetes and hypertension is needed for optimal utility.
dc.identifier.citationBMC Primary Care Vol.25 No.1 (2024)
dc.identifier.doi10.1186/s12875-024-02621-z
dc.identifier.eissn27314553
dc.identifier.pmid39433999
dc.identifier.scopus2-s2.0-85206965647
dc.identifier.urihttps://repository.li.mahidol.ac.th/handle/20.500.14594/101810
dc.rights.holderSCOPUS
dc.subjectMedicine
dc.titlePerceptions of the 2D short animated videos for literacy against chronic diseases among adults with diabetes and/or hypertension: a qualitative study in primary care clinics
dc.typeArticle
mu.datasource.scopushttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85206965647&origin=inward
oaire.citation.issue1
oaire.citation.titleBMC Primary Care
oaire.citation.volume25
oairecerif.author.affiliationMahidol University
oairecerif.author.affiliationThailand National Electronics and Computer Technology Center

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