Effects of self-regulated-based gamified virtual reality learning system on middle school students’ English learning performance, learning motivation, learning attitude, meta-cognition tendency, and self-regulation

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Zhao, Jiahua, 1993- (2023). Effects of self-regulated-based gamified virtual reality learning system on middle school students’ English learning performance, learning motivation, learning attitude, meta-cognition tendency, and self-regulation. Retrieved from: https://repository.li.mahidol.ac.th/handle/123456789/116900

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