Badminton Activity Recognition and Player Assessment based on Motion Signals using Deep Residual Network

dc.contributor.authorMekruksavanich S.
dc.contributor.authorJantawong P.
dc.contributor.authorHnoohom N.
dc.contributor.authorJitpattanakul A.
dc.contributor.otherMahidol University
dc.date.accessioned2023-06-18T17:02:58Z
dc.date.available2023-06-18T17:02:58Z
dc.date.issued2022-01-01
dc.description.abstractWith the fast expansion of digital technologies and sporting events, interpreting sports data has become an immensely complicated endeavor. Internet-sourced sports big data exhibit a significant development trend. Big data in sports offer a wealth of information on sportspeople, coaching, athletics, swimming, and badminton. Today, various sports data are freely accessible, and incredible data analysis tools based on wearable sensors have been established, allowing us to investigate the usefulness of these data thoroughly. In this research, we investigate the detection of badminton action and player evaluation based on movement data captured by wearable sensors. Movement data captured by an accelerometer, gyroscope, and magnetometer are utilized for training and validating a classification model for badminton actions. In addition, the movement signals are used to train a player evaluation model employing a deep residual network. To assess our suggested technique, we utilized a publicly available benchmark dataset consisting of inertial measurement unit (IMU) sensors attached to every investigator's dominant wrist, palm, and both legs. The experimental findings indicate that the proposed deep residual network obtained good performance with a maximum accuracy of 98.00% for identifying badminton activities and 98.56% for evaluating badminton players.
dc.identifier.citationProceedings of the IEEE International Conference on Software Engineering and Service Sciences, ICSESS Vol.2022-October (2022) , 80-83
dc.identifier.doi10.1109/ICSESS54813.2022.9930147
dc.identifier.eissn23270594
dc.identifier.issn23270586
dc.identifier.scopus2-s2.0-85141939152
dc.identifier.urihttps://repository.li.mahidol.ac.th/handle/123456789/84333
dc.rights.holderSCOPUS
dc.subjectComputer Science
dc.titleBadminton Activity Recognition and Player Assessment based on Motion Signals using Deep Residual Network
dc.typeConference Paper
mu.datasource.scopushttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85141939152&origin=inward
oaire.citation.endPage83
oaire.citation.startPage80
oaire.citation.titleProceedings of the IEEE International Conference on Software Engineering and Service Sciences, ICSESS
oaire.citation.volume2022-October
oairecerif.author.affiliationUniversity of Phayao
oairecerif.author.affiliationKing Mongkut's University of Technology North Bangkok
oairecerif.author.affiliationMahidol University

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