IoT-Based Serious Game for Promoting the Psychomotor Competencies

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Suggested Citation

Tangworakitthaworn P., Kurirung W., Luamsai N., Sotthana W. IoT-Based Serious Game for Promoting the Psychomotor Competencies. 2025 17th International Conference on Knowledge and Smart Technology Kst 2025 (2025) , 255-259. 259. doi:10.1109/KST65016.2025.11003332 Retrieved from: https://repository.li.mahidol.ac.th/handle/123456789/110735

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