Developing a 5E Game-Based VR Learning System to Enhance Cross-Cultural Marketing Competence and 21st Century Skills in International Undergraduates

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Hua X., Precharattana M. Developing a 5E Game-Based VR Learning System to Enhance Cross-Cultural Marketing Competence and 21st Century Skills in International Undergraduates. Iceel 2025 2025 9th International Conference on Education and E Learning (2026) , 38-41. 41. doi:10.1145/3789859.3789896 Retrieved from: https://repository.li.mahidol.ac.th/handle/123456789/116967

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