A comparison of SIEVE, SORT, and START triage training effectiveness between immersive interactive 3D learning materials using virtual reality (VR-SSST) and traditional methods in mass casualty incidents

dc.contributor.authorChumvanichaya K.
dc.contributor.authorYuksen C.
dc.contributor.authorNuanprom P.
dc.contributor.authorAramvanitch K.
dc.contributor.correspondenceChumvanichaya K.
dc.contributor.otherMahidol University
dc.date.accessioned2025-03-30T18:08:29Z
dc.date.available2025-03-30T18:08:29Z
dc.date.issued2025-12-01
dc.description.abstractIntroduction: Disaster triage is a crucial competency for paramedics. Traditional training methods, such as lectures and tabletop exercises (TTx), may not provide immersive and high-pressure experience necessary for optimal skill development. Virtual reality (VR) is innovative, allowing trainees to engage in realistic triage simulations in a controlled, interactive environment. Objective: The study aimed to compare the effectiveness of VR-based triage training and traditional methods by assessing knowledge, learner motivation, and practical skills through pre-and post-tests, the ARCS model, and live simulations. Methods: This method-oriented, randomized study was conducted over a 2-week intervention among 83 paramedic students and compared traditional lecture-based (n = 41) with VR-based (n = 42) training for MCI triage education among paramedic students at the Faculty of Medicine, Ramathibodi Hospital, Mahidol University. Both groups attended lectures. Knowledge was assessed through validated pre- and post-tests in four domains: memory, comprehension, application and analysis. Learner motivation was evaluated using the ARCS model (Attention, Relevance, Confidence, Satisfaction), and practical skills were measured during live simulations, assessing time use and a validated accuracy score that included triage steps, proper sequencing, and the correctness of triage judgment. Results: Both groups demonstrated significant improvements in post-test knowledge scores. The VR group scored higher across all ARCS model dimensions: attention (4.78 vs. 4.17, p < 0.001), relevance (4.79 vs. 4.37, p < 0.001), confidence (4.74 vs. 4.24, p < 0.001), and satisfaction (4.71 vs. 4.34, p < 0.001). In the practical triage assessment, the VR group achieved higher accuracy in SORT triage (14.39 vs. 12.09, p = 0.001) than the traditional group. Conclusion: Both training methods effectively improved disaster triage knowledge and skills. However, the VR-based method significantly enhanced learner motivation and SORT triage accuracy, suggesting that VR may be a valuable alternative to traditional TTx in disaster triage training. Clinical trial number: TCTR20241105003. Registration Site: Thai Clinical Trials Registry. URL: https://www.thaiclinicaltrials.org/show/TCTR20241105003.
dc.identifier.citationInternational Journal of Emergency Medicine Vol.18 No.1 (2025)
dc.identifier.doi10.1186/s12245-025-00850-2
dc.identifier.eissn18651380
dc.identifier.issn18651372
dc.identifier.scopus2-s2.0-105000067525
dc.identifier.urihttps://repository.li.mahidol.ac.th/handle/123456789/106815
dc.rights.holderSCOPUS
dc.subjectMedicine
dc.titleA comparison of SIEVE, SORT, and START triage training effectiveness between immersive interactive 3D learning materials using virtual reality (VR-SSST) and traditional methods in mass casualty incidents
dc.typeArticle
mu.datasource.scopushttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=105000067525&origin=inward
oaire.citation.issue1
oaire.citation.titleInternational Journal of Emergency Medicine
oaire.citation.volume18
oairecerif.author.affiliationRamathibodi Hospital

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