Active Learning in Engineering Education: Case Study in Mechanics for Engineering
Issued Date
2023-11-07
Resource Type
ISSN
2352751X
eISSN
23527528
Scopus ID
2-s2.0-85184296736
Journal Title
Advances in Transdisciplinary Engineering
Volume
41
Start Page
633
End Page
642
Rights Holder(s)
SCOPUS
Bibliographic Citation
Advances in Transdisciplinary Engineering Vol.41 (2023) , 633-642
Suggested Citation
Jaroenkhasemmeesuk C., Lima R.M., Horgan K., Mesquita D., Supeekit T. Active Learning in Engineering Education: Case Study in Mechanics for Engineering. Advances in Transdisciplinary Engineering Vol.41 (2023) , 633-642. 642. doi:10.3233/ATDE230659 Retrieved from: https://repository.li.mahidol.ac.th/handle/123456789/97187
Title
Active Learning in Engineering Education: Case Study in Mechanics for Engineering
Author's Affiliation
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Abstract
A task force on outcome-based approaches (OBE) to develop higher education was focused on by the Ministry of Higher Education, Science, Research and Innovation (MHESI) and Mahidol University (MU). MU had already started emphasizing student outcomes in its quality reviews and considered OBE a logical next step in advancing higher education. Active learning, in the concept of 'teach less, learn more', is a teaching method that involves engaging students in the learning process through activities such as discussion, boardgame, project-based solving, and collaborative activities. It was claimed that academic attainment could be enhanced by active learning. In the field of engineering education, active learning has been shown to be an effective way to enhance student learning and improve outcomes. This paper gives a comprehensive study case of the subject 'Mechanics for Engineer' including how the instructor created the active learning activities for each module, the indicators used to assess students' learning outcomes, an analysis of the results of using active learning, and the reflections of stakeholders. The presented activities in this paper consist of 3D equilibrium & Application: Think-Pair-Share, Vector addition - Board game, and Structural analysis - Project-based learning. Additionally, the case study explored reflection to analyze the challenges and issues that arose during the implementation of active learning and discuss strategies for addressing them.
