Epic adventures and emotional journeys: How participation in comic conventions and live action role plays is associated with psychosocial outcomes

dc.contributor.authorHajek A.
dc.contributor.authorZwar L.
dc.contributor.authorGyasi R.M.
dc.contributor.authorOh H.
dc.contributor.authorYon D.K.
dc.contributor.authorVeronese N.
dc.contributor.authorSoysal P.
dc.contributor.authorKönig H.H.
dc.contributor.authorPengpid S.
dc.contributor.authorPeltzer K.
dc.contributor.correspondenceHajek A.
dc.contributor.otherMahidol University
dc.date.accessioned2025-06-24T18:16:05Z
dc.date.available2025-06-24T18:16:05Z
dc.date.issued2025-01-01
dc.description.abstractAim: Our aim was to examine the association of visiting comic conventions (including cosplay) and attending live-action role-playing games (LARPs) with psychosocial outcomes (in terms of mental health, subjective well-being, and social disconnectedness). Subject and methods: Data were taken from a quota-based sample (representing the general German adult population aged 18 to 74 years, n = 5000). The average age was approximately 47 years. Participation in comic conventions (including cosplay) and LARP events were key independent variables. Psychometrically sound tools were used to quantify the psychosocial outcomes. Adjusted linear regression models were applied. Results: Individuals visiting comic conventions had significantly poorer mental health (depressive and anxiety symptoms, social withdrawal) than non-participants. They also had higher loneliness and perceived social isolation levels, but lower objective social isolation levels. They did not differ from non-participants in terms of well-being outcomes. Individuals attending LARPs also had more depressive and anxiety symptoms but did not differ in terms of social withdrawal. They had higher perceived social isolation levels but had lower objective social isolation levels. Furthermore, they had more favorable well-being outcomes than non-participants. Cosplay during comic conventions and current attendance of LARPs were associated with both positive and negative outcomes. Conclusion: Visitors to comic conventions and LARPs sometimes had poorer psychosocial outcomes relative to non-visitors, especially in the area of mental health. However, LARP participants had better well-being outcomes than non-participants. This knowledge can help identify specific groups at risk of poor psychosocial outcomes.
dc.identifier.citationJournal of Public Health Germany (2025)
dc.identifier.doi10.1007/s10389-025-02529-7
dc.identifier.eissn16132238
dc.identifier.issn21981833
dc.identifier.scopus2-s2.0-105008382204
dc.identifier.urihttps://repository.li.mahidol.ac.th/handle/123456789/110912
dc.rights.holderSCOPUS
dc.subjectMedicine
dc.titleEpic adventures and emotional journeys: How participation in comic conventions and live action role plays is associated with psychosocial outcomes
dc.typeArticle
mu.datasource.scopushttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=105008382204&origin=inward
oaire.citation.titleJournal of Public Health Germany
oairecerif.author.affiliationUniversity of Southern California
oairecerif.author.affiliationUniversitätsklinikum Hamburg-Eppendorf
oairecerif.author.affiliationMahidol University
oairecerif.author.affiliationUniversity of the Free State
oairecerif.author.affiliationBrock University
oairecerif.author.affiliationKyungHee University College of Medicine
oairecerif.author.affiliationSouthern Cross University
oairecerif.author.affiliationBezmiâlem Vakıf Üniversitesi
oairecerif.author.affiliationSefako Makgatho Health Sciences University (SMU)
oairecerif.author.affiliationUniversità degli Studi di Palermo, Scuola di Medicina e Chirurgia
oairecerif.author.affiliationCollege of Medical and Health Science
oairecerif.author.affiliationAfrican Population and Health Research Center

Files

Collections