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Now showing 1 - 10 of 13
  • Publication
    Investigating factors affecting conceptual learning progression when playing digital game-based inquiry learning for energy education
    (2014-01-01) Patcharin Panjaburee; Ugyen Dorji; Niwat Srisawasdi; Mahidol University; Gelephu Higher Secondary School; Khon Kaen University
    , Inquiry, and Intention to Use were selected as important attitudes in learning game and promoting conceptual learning progression. To verify the effectiveness of the game, sixty-six secondary school students participated in the digital game-based inquiry
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    Investigating factors affecting conceptual learning progression when playing digital game-based inquiry learning for energy education
    (2014) Patcharin Panjaburee; พัชรินทร์ ปัญจบุรี; Dorji, Ugyen; Niwat Srisawasdi; Mahidol University. Institute for Innovative Learning; Gelephu Higher Secondary School; Khon Kaen University. Faculty of Education
    , factors of Enjoyment, Inquiry, and Intention to Use were selected as important attitudes in learning game and promoting conceptual learning progression. To verify the effectiveness of the game, sixty-six secondary school
  • Publication
    Effects of gender differences and learning performance within residence energy saving game-based inquiry playing
    (2014-01-01) Ugyen Dorji; Patcharin Panjaburee; Niwat Srisawasdi; Gelephu Higher Secondary School; Mahidol University; Khon Kaen University
    Energy Saving in Residence is one of the important topics in Energy Education, whereby students are required to understand the factors of energy consumption and conservation. Several researchers have studied on how to use digital games to improve understand the topic. However, not every student understands is improved by using these kinds of learning assistance. Therefore, a study on effect of gender differences and learning performance within energy saving games have become a need to address the issue. This paper has attempted to develop a digital game based on inquiry-based learning called Residence Energy Saving Battle (RES-battle). Further, the paper examines the effect of gender difference in students' learning performance and the attitude towards the RES-battle. The result shows that students' learning performances on energy consumption and conservation that significantly improved after they participated in the RES-battle. The result also revealed that the RES-battle can decrease the difference between female and male learning performances reasonably and attitude toward the RES-battle. From the findings, this paper has implication for the development of students' residence energy consumption learning within the digital game.
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    Effects of gender differences and learning performance within residence energy saving game-based inquiry playing
    (2014) Dorji, Ugyen; Patcharin Panjaburee; พัชรินทร์ ปัญจบุรี; Niwat Srisawasdi; Gelephu Higher Secondary School; Mahidol University. Institute for Innovative Learning; Khon Kaen University. Faculty of Education
    Energy Saving in Residence is one of the important topics in Energy Education, whereby students are required to understand the factors of ener gy consumption and conservation. Several researchers have studied on how to use di gital games to improve understand the topic. However, not every student understands is improved by using these kinds of learning assistance. Therefore, a study on effect of g ender differences and learning performance within energy saving games have become a need to ad dress the issue. This paper has attempted to develop a digital game based on inquiry-based learning called Residence Energy Saving Battle (RES-battle). Further, the paper examines the effect of gender difference in students’ learning performance and the attitude towards the RES-battle. The result shows that students’ learning performances on energy consumption and conservation that significantly improved after they participated in the RES-battl e. The result also revealed that the RES-battle can decrease the difference between female and male learning performances reasonably and attitude toward the RES-battle. From the findings, this paper has implication for the development of students’ residence energy consumption learning within the digital game.
  • Publication
    Effect of simulation-based inquiry with dual-situated learning model on change of student's conception
    (2013-01-01) Niwat Srisawasdi; Sunisa Junphon; Patcharin Panjaburee; Khon Kaen University; Chiangyuen Pittayakom School; Mahidol University
    In-DSLM) on student's conceptual understanding of sound wave, 38 of Grade 11 secondary school students participated in learning physics with computer-simulated experiment. Both quantitative and qualitative data of conceptual understanding and conceptual
  • Publication
    Developing learning activity based on the learning cycle approach to promote students' understanding of square root
    (2013-01-01) Shimu Shahana Sheikh; Patcharin Panjaburee; Parames Laosinchai; Niwat Srisawasdi; Mahidol University; Khon Kaen University
    was discussed. Finally, the students applied algebra, along with the long division procedure, to solve their own tasks. Thirty-eight seventh grade secondary-school students were recruited to participate in this study. The research design was quasi-experimental... secondary students' understanding on square roots of numbers, this study developed square root learning activities based on the learning cycle approach. The students started by exploring the relationship between that number and its square, and were asked
  • Publication
    Students' motivation of science learning in integrated computer-based laboratory environment
    (2013-01-01) Niwat Srisawasdi; Rungtiwa Moonsara; Patcharin Panjaburee; Khon Kaen University; Nampongsuksa School; Mahidol University
    and non-science major in secondary education.
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    Effect of simulation-based inquiry with dual-situated learning model on change of student's conception
    (2013) Niwat Srisawasdi; Sunisa Junphon; Patcharin Panjaburee; พัชรินทร์ ปัญจบุรี; Khon Kaen University. Faculty of Education; Chiangyuen Pittayakom School; Mahidol University. Institute for Innovative Learning
    In-DSLM) on student’s conceptual understanding of sound wave, 38 of Grade 11 secondary school students participated in learning physics with computer-simulated experiment. Both quantitative and qualitative data of conceptual understanding and conceptual
  • Item
    Students' motivation of science learning in integrated computer-based laboratory environment
    (2013) Niwat Srisawasdi; Rungtiwa Moonsara; Patcharin Panjaburee; พัชรินทร์ ปัญจบุรี; Khon Kaen University. Faculty of Education; Nampongsuksa School; Mahidol University. Institute for Innovative Learning
    and non-science major in secondary education.
  • Publication
    Development of a Digital Citizenship Computer Game with a Contextual Decision-Making-Oriented Approach
    (2018-09-05) Preeyada Tapingkae; Patcharin Panjaburee; Niwat Srisawasdi; Khon Kaen University; Mahidol University
    decision-making-oriented approach has been developed to support digital citizenship practices. An experiment was conducted on secondary school students to evaluate the effects of the proposed game on digital citizenship practices and learning motivation