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Now showing 1 - 10 of 34
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    ItemOpen Access
    Prototype of a card game for learning and practicing chords : A Creative work project/A production of teaching tool
    (2016) Juckrit Charoensook; Mahidol University. College of Music. Strings and Chamber Music Department
    The creative work project of “Prototype of a Card Game for Learning and Practicing Chords” aims to study methods for helping students in order to learn and practice chords effectively and actively, and the card games and teaching tools... that are music related and non-music related. By combining the information and analysis from both studies, the playtest sessions took place, and the prototype of the game was developed. The prototype of the game consisted of card decks (67 cards in total: 21
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    ItemOpen Access
    A Prototype of a card game for recognizing orchestral musical instruments : A Creative work project/A production of teaching tool
    (2017) Juckrit Charoensook; Mahidol University. College of Music. Strings and Chamber Music Department
    The creative work project “A Prototype of a Card Game for Recognizing Orchestral Musical Instruments” aims to create an educational card game with the intention of helping people who has no music background recognize musical instruments... the first draft design. After that, the playtest sessions took place, and the final prototype of the game was developed. The final prototype of the game consists of a game rule sheet and card deck with 69 cards total: 4 Conductor Cards, 30 Instrument
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    Musho Card Game
    อุทัยวรรณ สุทธิศันสนีย์; มหาวิทยาลัยมหิดล. สถาบันโภชนาการ
  • Publication
    An educational card game for enhancing students' learning of the periodic table
    (2019-07-22) Poramin Piyawattanaviroj; Thanakrit Maleesut; Pratchayapong Yasri; Mahidol University
    in the form of card game has become more popular recently as it can engage students in the learning of chemistry cognitively and emotionally. This research examines the effectiveness of a developed card game on the periodic table used among grade 10 students.... The analysis shows that after playing the educational card game, participating students (N = 35) showed a statistically significant increase in their mean score based on a conceptual test implemented before and after playing the game. In addition, it shows
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    การเรียนรู้จังหวะหน้าทับปรบไก่ด้วยเกมการ์ด
    (มหาวิทยาลัยมหิดล. หอสมุดและคลังความรู้มหาวิทยาลัยมหิดล , 2567) ปวีณา ศรนะรา ; ณัฐชยา นัจจนาวากุล ; กานต์ยุพา จิตติวัฒนา
    In this research, the aims are to provide the students having their self-learning ability in rhythmic patterns of Propkai using card games and to provide the students having their recognizable ability in rhythmic patterns of Propkai. The sample... group used in this research is 15 upper primary school students in Chumchonbannongkun School, Phu Luang district, Loei. The students played card games for self-learning in rhythmic patterns of Propkai, by studying the methodology in card games playing
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    Moments of the one-shuffle no-feedback card guessing game
    (2023-01-01) Krityakierne T.; Siriputcharoen P.; Thanatipanonda T.A.; Yapolha C.; Krityakierne T.; Mahidol University
    We consider card guessing with no feedback, a variant of the game previously studied by Ciucu in 1998. In this study, we derive an exact, closed-form formula for the asymptotic (in the number of cards, n) expected number of correct guesses, as well... as higher moments, for a one-time riffle shuffle game under the optimal strategy. The problem is tackled using two different approaches: one approach utilizes a fast generating function based on a recurrence relation to obtain numerical moments, while
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    The card guessing game: A generating function approach
    (2023-03-01) Krityakierne T.; Thanatipanonda T.A.; Mahidol University
    Consider a card guessing game with complete feedback in which a deck of n cards ordered 1,…,n is riffle-shuffled once. With the goal to maximize the number of correct guesses, a player guesses cards from the top of the deck one at a time under... the optimal strategy until no cards remain. We provide an expression for the expected number of correct guesses with arbitrary number of terms, an accuracy improvement over the results of Liu (2021). In addition, using generating functions, we give a unified
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    A game-based learning activity to promote conceptual understanding of chordates' phylogeny and self-efficacy to learn evolutionary biology
    (2021-10-01) Santhanat Punyasettro; Pratchayapong Yasri; Mahidol University
    to promote students' understanding of the concept. This study, therefore, developed a game-based learning activity called the VERT card game to enhance students' learning of the phylogenetic taxonomy of chordates. The VERT card game was designed to lay... the foundation for different characteristics of chordate classes, as well as to allow students to construct and interpret their evolutionary relationships based on the phylogenetic tree. The effectiveness of the VERT card game was verified by a pre-test and post
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    A generating function framework for the no-feedback card guessing game after riffle shuffles
    (2025-01-01) Krityakierne T.; Thanatipanonda T.A.; Krityakierne T.; Mahidol University
    We introduce a generating-function framework for analyzing the no-feedback card-guessing game after k Gilbert–Shannon–Reeds riffle shuffles. We show that the distribution of the card appearing in position i can be expressed as a structured mixture... polynomials with a clear and systematic structure, valid for any number of cards n and any number of shuffles k. This formulation replaces recursive convolutions with a single analytic expression, enabling efficient computation and revealing the combinatorial
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    Fostering Inductive and Deductive Learning in Oral Microbiology and Immunology With a Dual-Role Duel Card Game: Explanatory Sequential Mixed Methods Study
    (2026-01-01) Sipiyaruk K.; Srisatjaluk R.L.; Chaisiri P.; Jantawatchai K.; Srihatai J.; Sonyaem C.; Traikorakot T.; Pookboonmee S.; Sipiyaruk K.; Mahidol University
    and immunology. Objective: This study aimed to develop and evaluate an educational card game designed to support diverse learning styles in oral microbiology and immunology, using a duel-style format. Methods: An explanatory sequential mixed methods study... demonstrated key emerging themes relevant to the game design and implementation, including learner profile, learning setting, game design, learning process, and learning outcomes. Conclusions: The card game demonstrated its potential in enhancing knowledge