Publication: Matchmaking problems in MOBA games
Issued Date
2018-09-01
Resource Type
ISSN
25024760
25024752
25024752
Other identifier(s)
2-s2.0-85050358546
Rights
Mahidol University
Rights Holder(s)
SCOPUS
Bibliographic Citation
Indonesian Journal of Electrical Engineering and Computer Science. Vol.11, No.3 (2018), 908-917
Suggested Citation
Muhammad Farrel Pramono, Kevin Renalda, Harco Leslie Hendric Spits Warnars, Dedy Prasetya Kristiadi, Worapan Kusakunniran Matchmaking problems in MOBA games. Indonesian Journal of Electrical Engineering and Computer Science. Vol.11, No.3 (2018), 908-917. doi:10.11591/ijeecs.v11.i3.pp908-917 Retrieved from: https://repository.li.mahidol.ac.th/handle/20.500.14594/45589
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Title
Matchmaking problems in MOBA games
Other Contributor(s)
Abstract
© 2018 Institute of Advanced Engineering and Science. All rights reserved. MOBA is a popular genre that requires teamwork to achieve victory. A close and tight match is what make MOBA fun to play and increase its user satisfaction, but some factor may ruin the matchmaking and create unbalanced match between the two team. Those problems factors are high latency, players with bad attitude, and players doing unfamiliar role. We use DOTA 2 as our case study. Then we compare the DOTA 2 matchmaking system in other sector to make comparison. Lastly, we discuss about solution to solve MOBA matchmaking problem such as displaying live information about online players, players searching for games, servers online and ETA for gaming to start. In addition, we proposed new variable to be considered in the matchmaking system, which are Preferences Role, player’s chosen preferences role will be considered while the system set up the game to minimize the number of unbalanced games in MOBA.