Publication:
Matchmaking problems in MOBA games

dc.contributor.authorMuhammad Farrel Pramonoen_US
dc.contributor.authorKevin Renaldaen_US
dc.contributor.authorHarco Leslie Hendric Spits Warnarsen_US
dc.contributor.authorDedy Prasetya Kristiadien_US
dc.contributor.authorWorapan Kusakunniranen_US
dc.contributor.otherSTMIK Raharjaen_US
dc.contributor.otherBina Nusantara Universityen_US
dc.contributor.otherMahidol Universityen_US
dc.date.accessioned2019-08-23T10:55:21Z
dc.date.available2019-08-23T10:55:21Z
dc.date.issued2018-09-01en_US
dc.description.abstract© 2018 Institute of Advanced Engineering and Science. All rights reserved. MOBA is a popular genre that requires teamwork to achieve victory. A close and tight match is what make MOBA fun to play and increase its user satisfaction, but some factor may ruin the matchmaking and create unbalanced match between the two team. Those problems factors are high latency, players with bad attitude, and players doing unfamiliar role. We use DOTA 2 as our case study. Then we compare the DOTA 2 matchmaking system in other sector to make comparison. Lastly, we discuss about solution to solve MOBA matchmaking problem such as displaying live information about online players, players searching for games, servers online and ETA for gaming to start. In addition, we proposed new variable to be considered in the matchmaking system, which are Preferences Role, player’s chosen preferences role will be considered while the system set up the game to minimize the number of unbalanced games in MOBA.en_US
dc.identifier.citationIndonesian Journal of Electrical Engineering and Computer Science. Vol.11, No.3 (2018), 908-917en_US
dc.identifier.doi10.11591/ijeecs.v11.i3.pp908-917en_US
dc.identifier.issn25024760en_US
dc.identifier.issn25024752en_US
dc.identifier.other2-s2.0-85050358546en_US
dc.identifier.urihttps://repository.li.mahidol.ac.th/handle/20.500.14594/45589
dc.rightsMahidol Universityen_US
dc.rights.holderSCOPUSen_US
dc.source.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85050358546&origin=inwarden_US
dc.subjectComputer Scienceen_US
dc.subjectEngineeringen_US
dc.subjectMathematicsen_US
dc.titleMatchmaking problems in MOBA gamesen_US
dc.typeArticleen_US
dspace.entity.typePublication
mu.datasource.scopushttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85050358546&origin=inwarden_US

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