Publication: Virtual reality application for animal cruelty education
Issued Date
2019-01-01
Resource Type
ISSN
21945357
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2-s2.0-85059078230
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Mahidol University
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SCOPUS
Bibliographic Citation
Advances in Intelligent Systems and Computing. Vol.807, (2019), 129-142
Suggested Citation
Napatt Kuttikun, Pichayaporn Choosakulchart, Narit Hnoohom Virtual reality application for animal cruelty education. Advances in Intelligent Systems and Computing. Vol.807, (2019), 129-142. doi:10.1007/978-3-319-94703-7_13 Retrieved from: https://repository.li.mahidol.ac.th/handle/20.500.14594/50674
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Title
Virtual reality application for animal cruelty education
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Abstract
© Springer Nature Switzerland AG 2019. Educational virtual reality applications were developed to highlight animal cruelty in the livestock production industry using Unity 3D Engine with C# scripts and HTC Vive headsets. Users were subjected to pre and post virtual reality assessments to measure their knowledge concerning the topic and their feelings regarding the application. They scored an average of 22.54% for pre-assessment and 65.62% for post-assessment; 86.7% felt better informed after the application, 70% felt entertained, and nobody was bored. Future improvements regarding application components and expansion of applicable topics are planned.