Publication:
Virtual reality application for animal cruelty education

dc.contributor.authorNapatt Kuttikunen_US
dc.contributor.authorPichayaporn Choosakulcharten_US
dc.contributor.authorNarit Hnoohomen_US
dc.contributor.otherMahidol Universityen_US
dc.date.accessioned2020-01-27T08:23:10Z
dc.date.available2020-01-27T08:23:10Z
dc.date.issued2019-01-01en_US
dc.description.abstract© Springer Nature Switzerland AG 2019. Educational virtual reality applications were developed to highlight animal cruelty in the livestock production industry using Unity 3D Engine with C# scripts and HTC Vive headsets. Users were subjected to pre and post virtual reality assessments to measure their knowledge concerning the topic and their feelings regarding the application. They scored an average of 22.54% for pre-assessment and 65.62% for post-assessment; 86.7% felt better informed after the application, 70% felt entertained, and nobody was bored. Future improvements regarding application components and expansion of applicable topics are planned.en_US
dc.identifier.citationAdvances in Intelligent Systems and Computing. Vol.807, (2019), 129-142en_US
dc.identifier.doi10.1007/978-3-319-94703-7_13en_US
dc.identifier.issn21945357en_US
dc.identifier.other2-s2.0-85059078230en_US
dc.identifier.urihttps://repository.li.mahidol.ac.th/handle/20.500.14594/50674
dc.rightsMahidol Universityen_US
dc.rights.holderSCOPUSen_US
dc.source.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85059078230&origin=inwarden_US
dc.subjectComputer Scienceen_US
dc.subjectEngineeringen_US
dc.titleVirtual reality application for animal cruelty educationen_US
dc.typeConference Paperen_US
dspace.entity.typePublication
mu.datasource.scopushttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85059078230&origin=inwarden_US

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