Publication: A Game-Based Learning System for Plant Monitoring Based on IoT Technology
Issued Date
2018-09-06
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2-s2.0-85057751157
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Mahidol University
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SCOPUS
Bibliographic Citation
Proceeding of 2018 15th International Joint Conference on Computer Science and Software Engineering, JCSSE 2018. (2018)
Suggested Citation
Preecha Tangworakitthaworn, Vachirawit Tengchaisri, Kanokwan Rungsuptaweekoon, Tanapat Samakit A Game-Based Learning System for Plant Monitoring Based on IoT Technology. Proceeding of 2018 15th International Joint Conference on Computer Science and Software Engineering, JCSSE 2018. (2018). doi:10.1109/JCSSE.2018.8457332 Retrieved from: https://repository.li.mahidol.ac.th/handle/20.500.14594/45569
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Title
A Game-Based Learning System for Plant Monitoring Based on IoT Technology
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Abstract
© 2018 IEEE. environmental awareness has been concerned as the primary factor for environmental sustainability. It can be said that people, especially young adults, should be educated to concern and aware of environmental protection. This paper addresses how to stimulate people to taking care of tree and plant by proposing a game-based learning system for plant monitoring based on Internet of Thing (IoT) technology. A novel approach of harmonization between the three main components, namely, real plant caring, game-based learning, and IoT technology, are discussed and proposed. A developed game-based learning system has been introduced and the experimental study of learners' satisfaction of applying the proposed game in practical use has been reported.