Publication:
A Game-Based Learning System for Plant Monitoring Based on IoT Technology

dc.contributor.authorPreecha Tangworakitthawornen_US
dc.contributor.authorVachirawit Tengchaisrien_US
dc.contributor.authorKanokwan Rungsuptaweekoonen_US
dc.contributor.authorTanapat Samakiten_US
dc.contributor.otherMahidol Universityen_US
dc.date.accessioned2019-08-23T10:54:41Z
dc.date.available2019-08-23T10:54:41Z
dc.date.issued2018-09-06en_US
dc.description.abstract© 2018 IEEE. environmental awareness has been concerned as the primary factor for environmental sustainability. It can be said that people, especially young adults, should be educated to concern and aware of environmental protection. This paper addresses how to stimulate people to taking care of tree and plant by proposing a game-based learning system for plant monitoring based on Internet of Thing (IoT) technology. A novel approach of harmonization between the three main components, namely, real plant caring, game-based learning, and IoT technology, are discussed and proposed. A developed game-based learning system has been introduced and the experimental study of learners' satisfaction of applying the proposed game in practical use has been reported.en_US
dc.identifier.citationProceeding of 2018 15th International Joint Conference on Computer Science and Software Engineering, JCSSE 2018. (2018)en_US
dc.identifier.doi10.1109/JCSSE.2018.8457332en_US
dc.identifier.other2-s2.0-85057751157en_US
dc.identifier.urihttps://repository.li.mahidol.ac.th/handle/123456789/45569
dc.rightsMahidol Universityen_US
dc.rights.holderSCOPUSen_US
dc.source.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85057751157&origin=inwarden_US
dc.subjectComputer Scienceen_US
dc.titleA Game-Based Learning System for Plant Monitoring Based on IoT Technologyen_US
dc.typeConference Paperen_US
dspace.entity.typePublication
mu.datasource.scopushttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85057751157&origin=inwarden_US

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