Publication: Facilitating 21st century skills and increasing active learning environment of students by games and simulations
11
Issued Date
2018-01-01
Resource Type
ISSN
16113349
03029743
03029743
Other identifier(s)
2-s2.0-85048036492
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Mahidol University
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SCOPUS
Bibliographic Citation
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol.10825 LNCS, (2018), 93-102
Suggested Citation
Songsri Soranastaporn, Nophawan Yamchuti, Urairat Yamchuti Facilitating 21st century skills and increasing active learning environment of students by games and simulations. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol.10825 LNCS, (2018), 93-102. doi:10.1007/978-3-319-91902-7_9 Retrieved from: https://repository.li.mahidol.ac.th/handle/123456789/45677
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Title
Facilitating 21st century skills and increasing active learning environment of students by games and simulations
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Abstract
© Springer International Publishing AG, part of Springer Nature 2018. This paper presents teachers training to design, develop, and apply educational games and simulations in their class. The development of training teachers to design, develop, and apply educational games and simulations in their class in the era of 21st century and educational reform during 2006–2016 are discussed. Pedagogical knowledge and application as well as techniques of design, development, and application of educational games are offered. Benefit of games and simulations from teachers’ products is revealed. The development and application of educational games and simulations may be one of efficient tools in the 21st Century where teachers need to integrate language, culture, innovation and information technology for their teaching.
