Evaluating the Effectiveness of the Leading Change for Sustainability in Schools Simulation: A Research and Development Project
Issued Date
2024-02-01
Resource Type
ISSN
10468781
eISSN
1552826X
Scopus ID
2-s2.0-85181654308
Journal Title
Simulation and Gaming
Volume
55
Issue
1
Start Page
51
End Page
81
Rights Holder(s)
SCOPUS
Bibliographic Citation
Simulation and Gaming Vol.55 No.1 (2024) , 51-81
Suggested Citation
Nguyen V.T., Hallinger P., Showanasai P. Evaluating the Effectiveness of the Leading Change for Sustainability in Schools Simulation: A Research and Development Project. Simulation and Gaming Vol.55 No.1 (2024) , 51-81. 81. doi:10.1177/10468781231219929 Retrieved from: https://repository.li.mahidol.ac.th/handle/20.500.14594/95877
Title
Evaluating the Effectiveness of the Leading Change for Sustainability in Schools Simulation: A Research and Development Project
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Author's Affiliation
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Abstract
Background: Although a growing number of simulations have been developed for the purpose of educating for sustainability, published reports consist primarily of prescriptive essays, case descriptions, and commentaries rather than empirical studies. Moreover, only a small number of the empirical studies have used experimental designs to assess their effects on learning. This article addressed the need for validated active learning tools that can be used by educators in educating for sustainability. Aim: This article presents the design and initial evaluation of the Leading Change for Sustainability in Schools (LCSS) computer simulation. The study examined the effects of the simulation on student engagement, skills in formulating and executing change management strategies, and the application of knowledge to the simulation challenge. Method: This project employed the research and development method for product design and evaluation. A three-week simulation-based learning intervention was conducted with 32 experienced K-12 school teachers and administrators studying in a Master degree program in Vietnam. The research employed a quasi-experimental, time series design to assessed change in learners’ knowledge and skills following participation in the Leading Change for Sustainability in Schools intervention. Repeated measures ANOVA was used to evaluate week-by-week changes in learning outcomes. Results: The study found that the simulation-based learning module organized around the Leading Change for Sustainability in Schools (Vietnamese version) simulation was highly engaging for students. Students played the simulation an average of 24 times outside of class during the three-week module (18 hours per student). Students’ skills in formulating and executing change strategies for sustainability improved significantly over the three-week module; 28 students reached the highest level of success on the final assessment. Students also demonstrated significant improvement in their ability to incorporate change management principles into their strategies, indicating improvement in higher-order thinking skills.