ELEVATING SPATIAL REASONING AND ENGAGEMENT THROUGH HIGH-FIDELITY 3D GAME-BASED LEARNING
| dc.contributor.author | Nilratana G. | |
| dc.contributor.author | Amornsmankul S. | |
| dc.contributor.author | Laesanklang W. | |
| dc.contributor.author | Unhapipat S. | |
| dc.contributor.correspondence | Nilratana G. | |
| dc.contributor.other | Mahidol University | |
| dc.date.accessioned | 2026-05-23T18:30:03Z | |
| dc.date.available | 2026-05-23T18:30:03Z | |
| dc.date.issued | 2026-06-01 | |
| dc.description.abstract | This study addresses the limitations of traditional teaching methods in fostering spatial reasoning and student engagement by introducing a high-fidelity ThreeDimensional Game-Based Learning (3DGBL) intervention. Utilizing a quasi-experimental design, the research compared an experimental group (N = 220) using a 3D game built with Unreal Engine 5 (UE5) against a control group that received traditional learning (N = 35). The results demonstrate that the 3DGBL approach significantly improved students’ spatial reasoning, as evidenced by a mean test score of 16.17 (SD = 3.37) and a normalized gain of 23.44%. Furthermore, post-intervention surveys revealed a significant increase in student engagement (mean score: 3.63) and overall satisfaction, with students attributing their improved experience to the game’s immersive and interactive nature. Findings suggest UE5’s advanced graphics are more than aesthetic; they play a key role in bridging abstract concepts with practical, hands-on learning. The study highlights the transformative potential of advanced 3DGBL to elevate cognitive development and redefine instructional design in STEM education. | |
| dc.identifier.citation | Icic Express Letters Part B Applications Vol.17 No.6 (2026) , 581-588 | |
| dc.identifier.doi | 10.24507/icicelb.17.06.581 | |
| dc.identifier.issn | 21852766 | |
| dc.identifier.scopus | 2-s2.0-105038745679 | |
| dc.identifier.uri | https://repository.li.mahidol.ac.th/handle/123456789/116815 | |
| dc.rights.holder | SCOPUS | |
| dc.subject | Computer Science | |
| dc.title | ELEVATING SPATIAL REASONING AND ENGAGEMENT THROUGH HIGH-FIDELITY 3D GAME-BASED LEARNING | |
| dc.type | Article | |
| mu.datasource.scopus | https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=105038745679&origin=inward | |
| oaire.citation.endPage | 588 | |
| oaire.citation.issue | 6 | |
| oaire.citation.startPage | 581 | |
| oaire.citation.title | Icic Express Letters Part B Applications | |
| oaire.citation.volume | 17 | |
| oairecerif.author.affiliation | Mahidol University | |
| oairecerif.author.affiliation | School of Science Innovation |
