Ubiquitous game-based learning with a multimedia debriefing on cyberbullying during the COVID-19 pandemic
Issued Date
2024-01-01
Resource Type
ISSN
1746725X
eISSN
17467268
Scopus ID
2-s2.0-85189694149
Journal Title
International Journal of Mobile Learning and Organisation
Volume
18
Issue
2
Start Page
135
End Page
168
Rights Holder(s)
SCOPUS
Bibliographic Citation
International Journal of Mobile Learning and Organisation Vol.18 No.2 (2024) , 135-168
Suggested Citation
Poompimol S., Panjaburee P., Sajjapanroj S., Changpetch C., Tapingkae P., Ingkavara T. Ubiquitous game-based learning with a multimedia debriefing on cyberbullying during the COVID-19 pandemic. International Journal of Mobile Learning and Organisation Vol.18 No.2 (2024) , 135-168. 168. doi:10.1504/IJMLO.2024.137610 Retrieved from: https://repository.li.mahidol.ac.th/handle/123456789/97973
Title
Ubiquitous game-based learning with a multimedia debriefing on cyberbullying during the COVID-19 pandemic
Author's Affiliation
Corresponding Author(s)
Other Contributor(s)
Abstract
The COVID-19 pandemic forced schools to move instruction online and learning from home, laying on learning anywhere and anytime at the students’ own pace. This study designed and implemented ubiquitous learning with the digital board game in response to government-issued learn-at-home and work-from-home orders. The present paper also shows how the multimedia debriefing method supports a digital board game for ubiquitous learning in the course of cyberbullying behaviour. A repeated measure experiment with 56 middle school students showed that students’ conceptions and perceptions of cyberbullying behaviours improved significantly after gaming with multimedia debriefing sessions compared to gaming without multimedia debriefing sessions. Additionally, the students were asked to respond to a self-reported questionnaire and were interviewed. The results revealed that they had a positive experience with the multimedia debriefing method and perceived the ubiquitous game-based learning as an effective environment that helped improve their learning regarding cyberbullying conceptions.