Ubiquitous game-based learning with a multimedia debriefing on cyberbullying during the COVID-19 pandemic

dc.contributor.authorPoompimol S.
dc.contributor.authorPanjaburee P.
dc.contributor.authorSajjapanroj S.
dc.contributor.authorChangpetch C.
dc.contributor.authorTapingkae P.
dc.contributor.authorIngkavara T.
dc.contributor.correspondencePoompimol S.
dc.contributor.otherMahidol University
dc.date.accessioned2024-04-14T18:17:01Z
dc.date.available2024-04-14T18:17:01Z
dc.date.issued2024-01-01
dc.description.abstractThe COVID-19 pandemic forced schools to move instruction online and learning from home, laying on learning anywhere and anytime at the students’ own pace. This study designed and implemented ubiquitous learning with the digital board game in response to government-issued learn-at-home and work-from-home orders. The present paper also shows how the multimedia debriefing method supports a digital board game for ubiquitous learning in the course of cyberbullying behaviour. A repeated measure experiment with 56 middle school students showed that students’ conceptions and perceptions of cyberbullying behaviours improved significantly after gaming with multimedia debriefing sessions compared to gaming without multimedia debriefing sessions. Additionally, the students were asked to respond to a self-reported questionnaire and were interviewed. The results revealed that they had a positive experience with the multimedia debriefing method and perceived the ubiquitous game-based learning as an effective environment that helped improve their learning regarding cyberbullying conceptions.
dc.identifier.citationInternational Journal of Mobile Learning and Organisation Vol.18 No.2 (2024) , 135-168
dc.identifier.doi10.1504/IJMLO.2024.137610
dc.identifier.eissn17467268
dc.identifier.issn1746725X
dc.identifier.scopus2-s2.0-85189694149
dc.identifier.urihttps://repository.li.mahidol.ac.th/handle/123456789/97973
dc.rights.holderSCOPUS
dc.subjectComputer Science
dc.subjectSocial Sciences
dc.titleUbiquitous game-based learning with a multimedia debriefing on cyberbullying during the COVID-19 pandemic
dc.typeArticle
mu.datasource.scopushttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85189694149&origin=inward
oaire.citation.endPage168
oaire.citation.issue2
oaire.citation.startPage135
oaire.citation.titleInternational Journal of Mobile Learning and Organisation
oaire.citation.volume18
oairecerif.author.affiliationKhon Kaen University
oairecerif.author.affiliationMahidol University
oairecerif.author.affiliationMahasarakham University
oairecerif.author.affiliationBansanpasak School

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