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Publication Open Access ปัจจัยที่มีอิทธิพลต่อพฤติกรรมก้าวร้าวของนักเรียนชั้นมัธยมศึกษาตอนต้น อำเภอปากเกร็ด จังหวัดนนทบุรี(2558) ณัฐดนัย วิจิตรเกษม; พิมพ์สุรางค์ เตชะบุญเสริมศักดิ์; สุธรรม นันทมงคลชัย; โชคชัย หมั่นแสวงทรัพย์; ศุภชัย ปิติกุลตัง; Pimsurang Taechaboonsermsak; Sutham Nanthamongkolchai; Chokchai Munsawaengsub; Supachai Pitikultang; พิมพ์สุรางค์ เตชะบุญเสริมศักดิ์; มหาวิทยาลัยมหิดล. คณะสาธารณสุขศาสตร์. ภาควิชาอนามัยครอบครัว; Mahidol university. Faculty of Public Health. Department of Family Healthควรร่วมกันป้องกันแก้ไขพฤติกรรมก้าวร้าวของนักเรียน โดยเน้นไปที่การเฝ้าระวังอิทธิพลของกลุ่มเพื่อน และการรับรู้ความก้าวร้าวจากสื่อต่างๆ This cross—sectional survey research aimed to study the factors infl uencing aggressive behaviors among secondary..., 2015 and analyzed by Chi-square Tests, Pearson’s Product Moment Correlation Coeffi cient and Stepwise Multiple Regression. The results revealed that 76.7 % of the sample reported having low level of aggressive behaviors, 18.1% having moderatePublication Open Access Factors affecting computer game addiction and mental health of male adolescents in Mueang District, Si Sa Ket Province(2008) Supaket, P; Munsawaengsub, C; Chokchai Munsawaengsub; Nanthamongkolchai, S; Sutham Nanthamongkolchai; Apinuntavech, S; โชคชัย หมั่นแสวงทรัพย์; สุธรรม นันทมงคลชัยThis survey research aimed to study the factors affecting computer game addiction, mental health status, and the association of computer game addiction with the mental health of male adolescents in Mueang District, Si Sa Ket Province. The samples were 333 Mathayomsuksa One to Three students in Si Sa Ket municipal school selected by stratified random sampling to classify the schools and the grade. Data were collected by self administered questionnaires and Thai General Health Questionnaire 28 (Thai GHQ 28) during August 28, 2007 to September 28, 2007 and analyzed by frequency, percentage, means, Chi-square test and Multiple logistic regression. The study found that 23.1% of the adolescents were computer game addicted and 76.9% were not. The factors with a statistically significant (p-value < 0.05) effect on the computer game addicted were the availability of Internet-connected PCs in house and the inclination of friends. Those adolescents with home internet had a 2.3 times higher chance of being addicted than those without home internet and those with higher friend inclination had a 2.2 times higher chance of being addicted than those with lower friend inclination. On the mental health status of the male adolescents, the study revealed that 61.0% of adolescents who were addicted had poor mental health and computer game addiction was associated with weakened mental health status; a higher proportion of those who were addicted had poor mental health than those who were not addicted. The study suggests that the family should set up the computer in a common room so that the parents can observe and participate; in order to interrupt their children from playing unwholesome games. The family should make friends with their child’s peer group and be familiar with them in order to suggest and observe the game content to help preventing computer game addiction in their child.
